https://wiki.scummvm.org/index.php?title=Wintermute/Development&feed=atom&action=historyWintermute/Development - Revision history2024-03-29T13:27:43ZRevision history for this page on the wikiMediaWiki 1.36.0https://wiki.scummvm.org/index.php?title=Wintermute/Development&diff=19552&oldid=prevSomaen at 00:48, 6 August 20132013-08-06T00:48:26Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:48, 6 August 2013</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Wintermute games can be created using the WME Development kit, however there are a few things to consider:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Wintermute games can be created using the WME Development kit, however there are a few things to consider:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The reference implementation is the original WME-engine, any deviations from behaviour there in ScummVM is a bug, or a feature we won't implement (i.e. 3D). So test your game with the original engine, and don't rely on ScummVM-specific bugs or behaviour.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The reference implementation is the original WME-engine, any deviations from behaviour there in ScummVM is a bug, or a feature we won't implement (i.e. 3D). So test your game with the original engine, and don't rely on ScummVM-specific bugs or behaviour.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The reference point for font-issues is how WME-lite does it, with the added detail that no system fonts (i.e. proper Arial) are available in ScummVM,</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The reference point for font-issues is how WME-lite does it, with the added detail that no system fonts (i.e. proper Arial) are available in ScummVM, thus you must either provide your own fonts, or accept our replacements for Arial etc (FreeSans), the best solution is to package your game with the fonts you use, but note that you MUST have the distribution rights for any fonts you treat this way, so either make them yourself, or use a freely distributale font from for instance FreeFont.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>thus you must either provide your own fonts, or accept our replacements for Arial etc (FreeSans), the best solution is to package your game with the fonts you use,</div></td><td colspan="2"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>but note that you MUST have the distribution rights for any fonts you treat this way, so either make them yourself, or use a freely distributale font from for instance FreeFont.</div></td><td colspan="2"></td></tr>
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</table>Somaenhttps://wiki.scummvm.org/index.php?title=Wintermute/Development&diff=19551&oldid=prevSomaen: Created page with "Wintermute games can be created using the WME Development kit, however there are a few things to consider: * The reference implementation is the original WME-engine, any deviatio..."2013-08-06T00:48:11Z<p>Created page with "Wintermute games can be created using the WME Development kit, however there are a few things to consider: * The reference implementation is the original WME-engine, any deviatio..."</p>
<p><b>New page</b></p><div>Wintermute games can be created using the WME Development kit, however there are a few things to consider:<br />
* The reference implementation is the original WME-engine, any deviations from behaviour there in ScummVM is a bug, or a feature we won't implement (i.e. 3D). So test your game with the original engine, and don't rely on ScummVM-specific bugs or behaviour.<br />
* The reference point for font-issues is how WME-lite does it, with the added detail that no system fonts (i.e. proper Arial) are available in ScummVM,<br />
thus you must either provide your own fonts, or accept our replacements for Arial etc (FreeSans), the best solution is to package your game with the fonts you use,<br />
but note that you MUST have the distribution rights for any fonts you treat this way, so either make them yourself, or use a freely distributale font from for instance FreeFont.</div>Somaen