Difference between revisions of "Wintermute/Plugins"

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GetSupportedClasses() exports one class: '''CommandLineHelper'''.
GetSupportedClasses() exports one class: '''CommandLineHelper'''.
Usage:
<nowiki>
global HelperObject = new CommandLineHelper();
global CommandLineParams = HelperObject.Parameters;
global TestLength = 0;
CommandLineParams = new String(CommandLineParams);
...
var paramArray = CommandLineParams.Split(" ");
DEBUG(("params" + CommandLineParams));
var arrayLength = paramArray.Length;
DEBUG(("paramArray[1]: " + paramArray[(arrayLength - 1)]));
switch(paramArray[(arrayLength - 1)]) {
case "FULL":
TestLength = 1;
Game.RegWriteNumber("Registered", 1);
...
</nowiki>


TODO: reimplement this for ResidualVM.
TODO: reimplement this for ResidualVM.

Revision as of 23:00, 18 February 2020

This page lists known plugins for most Wintermute games.

Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".

Standard plugins

Current plugins are originally developed by Jan Nedoma.

wme_report.dll

Standard reporting library, shipped with WME 1.x.

Not a plugin, does not export anything with GetSupportedClasses().

No need to reimplement this for ScummVM.

wme_sample_pixel.dll

Standard "sample_pixel" plugin, shipped with WME 1.x.

Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel

GetSupportedClasses() exports one class: SamplePixel.

TODO: reimplement this for ScummVM.

wme_snow.dll

Standard "snow" plugin, shipped with WME 1.x.

Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow

GetSupportedClasses() exports one class: Snow.

TODO: reimplement this for ScummVM.

wme_steam.dll

This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.

Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home

GetSupportedClasses() exports one class: SteamAPI.

TODO: reimplement this for ScummVM.

2D games

Alimardan's Mischief

Contains 3 "wme_*.dll" files, but does not actually use plugins:

  1. wme_report.dll - standard report library, not a plugin
  2. wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
  3. wme_snow.dll - standard plugin, exporting "Snow" class that is never used.

Alimardan Meets Merlin

Contains 2 "wme_*.dll" files, but does not actually use plugins:

  1. wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
  2. wme_snow.dll - standard plugin, exporting "Snow" class that is never used.

Beyond the Threshold

wme_displacement.dll

TODO

wme_snow.dll

Standard plugin. List of actually used symbols is unknown.

Corrosion: Cold Winter Waiting

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

Dr. Doyle - Mystery Of The Cloche Hat

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

The Death of Erin Myers

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

Oknytt

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

Reversion: The Escape and Reversion: The Meeting

wme_3fstatistics.dll

TODO

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

2.5D games

Alpha Polaris

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.

Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest

Shipped with wme_report.dll, which is the standard report library, not a plugin.

wme_commandlinehelper.dll

Commandline helper plugin by Corbomite Games

GetSupportedClasses() exports one class: CommandLineHelper.

Usage:

	global HelperObject = new CommandLineHelper();
	global CommandLineParams = HelperObject.Parameters;
	global TestLength = 0;
	CommandLineParams = new String(CommandLineParams);
...
	var paramArray = CommandLineParams.Split(" ");
	DEBUG(("params" + CommandLineParams));
	var arrayLength = paramArray.Length;
	DEBUG(("paramArray[1]: " + paramArray[(arrayLength - 1)]));
	switch(paramArray[(arrayLength - 1)]) {
		case "FULL":
			TestLength = 1;
			Game.RegWriteNumber("Registered", 1); 
...

TODO: reimplement this for ResidualVM.

The Lost Crown - A Ghost-Hunting Adventure

wme_steam.dll

Standard plugin. List of actually used symbols is unknown.