Difference between revisions of "Wintermute/Plugins"

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This page lists known plugins for most [[Wintermute/Games|Wintermute games]].
This page lists known plugins for [[Wintermute/Games|Wintermute games]].


Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
= Standard plugins =
Current plugins are originally developed by Jan Nedoma.
== wme_report.dll ==
Standard reporting library, shipped with WME 1.x.
Not a plugin, does not export anything with GetSupportedClasses().
Shipped with 2 games:
* [[Alimardan's Mischief]]
* Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest.
No need to reimplement this for ScummVM.
== wme_sample_pixel.dll ==
Standard "sample_pixel" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel
GetSupportedClasses() exports one class: '''SamplePixel'''.
Shipped with 2 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
Seems to be unused in all of them.
Currently no need to reimplement this for ScummVM.
== wme_snow.dll ==
Standard "snow" plugin, shipped with WME 1.x.
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
GetSupportedClasses() exports one class: '''Snow'''.
Shipped with 3 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
* [[Beyond the Threshold]]
Seems to be unused in all of them.
Currently no need to reimplement this for ScummVM.


= Steam plugin =
= Steam plugin =
Line 56: Line 11:


GetSupportedClasses() exports one class: '''SteamAPI'''.
GetSupportedClasses() exports one class: '''SteamAPI'''.
TODO: reimplement this for ScummVM.


== 2D games ==
== 2D games ==
Line 65: Line 18:
Required property: '''StatsAvailable''' (game waits until it's true)
Required property: '''StatsAvailable''' (game waits until it's true)


Required method: '''SetAchievement''' (to set 18 achievements)
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/349140/stats/)


=== [[Dr. Doyle - Mystery Of The Cloche Hat]] ===
=== [[Dr. Doyle - Mystery Of The Cloche Hat]] ===
Steam game ID is '''574420'''.
Steam game ID is '''574420'''.


Required method: '''SetAchievement''' (to set 35 achievements)
Required method: '''SetAchievement''' (to set 35 achievement, see https://steamdb.info/app/574420/stats/)


=== [[The Death of Erin Myers]] ===
=== [[The Death of Erin Myers]] ===
Steam game ID is '''1064660'''.
Steam game ID is '''1064660'''.


Required method: '''SetAchievement''' (to set 5 achievements)
Required method: '''SetAchievement''' (to set 5 achievements, see https://steamdb.info/app/1064660/stats/)


=== [[Oknytt]] ===
=== [[Oknytt]] ===
Steam game ID is '''286320'''.
Steam game ID is '''286320'''.


Required method: '''SetAchievement''' (to set 10 achievements)  
Required method: '''SetAchievement''' (to set 10 achievements, see https://steamdb.info/app/286320/stats/)  


=== [[Reversion: The Escape]] ===
=== [[Reversion: The Escape]] ===
Line 87: Line 40:
Required property: '''SteamAvailable''' (game checks if it's true)
Required property: '''SteamAvailable''' (game checks if it's true)


Required method: '''SetAchievement''' (to set 16 achievements)  
Required method: '''SetAchievement''' (to set 16 achievements, see https://steamdb.info/app/270570/stats/)  


Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO")
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO")
Line 96: Line 49:
Required property: '''SteamAvailable''' (game checks if it's true)
Required property: '''SteamAvailable''' (game checks if it's true)


Required method: '''SetAchievement''' (to set 25 achievements)  
Required method: '''SetAchievement''' (to set 25 achievements, see https://steamdb.info/app/281060/stats/)  


Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_FINAL")
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_FINAL")
=== [[Reversion: The Return]] ===
Steam game ID is '''281080'''.
Required property: '''SteamAvailable''' (game checks if it's true)
Required method: '''SetAchievement''' (to set 36 achievements, see https://steamdb.info/app/281080/stats/)
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")
=== [[J.U.L.I.A.: Among the Stars]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
=== [[J.U.L.I.A.: Untold]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)


== 2.5D games ==
== 2.5D games ==
Line 106: Line 80:
Required property: '''SteamAvailable''' (game checks if it's true)
Required property: '''SteamAvailable''' (game checks if it's true)


Required method: '''SetAchievement''' (to set 18 achievements)  
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/405780/stats/)  


Required method: '''ClearAchievement''' (it is possible to clear achievement using in-game debug CLI)
Required method: '''ClearAchievement''' (it is possible to clear achievement using in-game debug CLI)
Line 115: Line 89:
Required property: SteamAvailable (game checks if it's true)  
Required property: SteamAvailable (game checks if it's true)  


Required method: '''SetAchievement''' (to set 34 achievements)
Required method: '''SetAchievement''' (to set 34 achievements, see https://steamdb.info/app/291710/stats/)
 
= GOG Galaxy plugin =
 
== julia.exe ==
This object is actually hardcoded into WME Lite fork of J.U.L.I.A. games. It allows those games to access GOG Galaxy API. Currently it provides functions for manipulating achievements.
 
Class name is: '''WMEGalaxyAPI'''.
 
== 2D games ==
=== [[J.U.L.I.A.: Among the Stars]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
 
Required method: '''InitGalaxy''' (to set game id and key)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
=== [[J.U.L.I.A.: Untold]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
 
Required method: '''InitGalaxy''' (to set game id and key)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
= 3f interactive statistics plugin =


= Other plugins =
== wme_3fstatistics.dll ==
== wme_3fstatistics.dll ==
=== [[Reversion: The Escape]] ===
A statistics plugin for WME 1.x by [[3f interactive]].
A statistics plugin for WME 1.x by [[3f interactive]].
Sources are not public. File resources mentiones c:\Users\Fran\Desktop\Reversion Artwork\svnReversion\game\WintermutePlugins\WME_UsageStatistics\Release\wme_3fstatistics.pdb path.


GetSupportedClasses() exports one class: '''Statistics'''.
GetSupportedClasses() exports one class: '''Statistics'''.


There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of [[Reversion: The Escape]], later is used in Steam releases of Reversion series and provides extended constructor.
== 2D games ==
=== [[Reversion: The Escape]] ===
Old versions of Reversion are using simple constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php")'''
Old versions of Reversion are using simple constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php")'''


Line 134: Line 138:
=== [[Reversion: The Meeting]] ===
=== [[Reversion: The Meeting]] ===


A statistics plugin for WME 1.x by [[3f interactive]].
Known versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "2", gameLanguage, DCP_VERSION)'''
 
Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
 
Required method: '''SetRepeat()''' (known option is SetRepeat(0))


GetSupportedClasses() exports one class: '''Statistics'''.
=== [[Reversion: The Return]] ===


Known versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "2", gameLanguage, DCP_VERSION)'''
Known versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "3", gameLanguage, DCP_VERSION)'''


Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
Line 144: Line 152:
Required method: '''SetRepeat()''' (known option is SetRepeat(0))
Required method: '''SetRepeat()''' (known option is SetRepeat(0))


= CLI helper plugin =
== wme_commandlinehelper.dll ==
Commandline helper plugin by [[Corbomite Games]]. This plugin is used to access argv[] parameters.
GetSupportedClasses() exports one class: '''CommandLineHelper'''
Current reimplementation returns "Pizza.exe DEMO" argv[] line.
== 2.5D games ==
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ===
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.
Required property: '''Parameters''' (passed to String(), then Split(" ") is called)
Currently DEMO is returned, since only game demo is in detection tables.
= [TODO] Bink Video plugin =
== wme_vlink.dll ==
Bink Video plugin by [[TML Studios]]. This plugin is used to play *.bik cutscene videofiles.
GetSupportedClasses() exports one class: '''CommandLineHelper'''
TODO: '''reimplement this for ScummVM''', using /video/ implementation of Bink Video.
== 2.5D games ==
=== Sunrise: The game ===
Sunrise: The game plays lots of cutscenes videos using a plugin.
Constructor call: '''new BinkVideo(Game.Direct3DDevice)'''
Required method: '''SetVolume()''' (known values are 80 and 87)
Required method: '''Play()''' (parameter is video path, e.g. "video\M11\Video341.bik")
= [TODO] Black & White render plugin =
== wme_blackandwhite.dll ==
Black & White render plugin by [[SPline]]. This plugin is switch render to Black & White or Sepia modes.
GetSupportedClasses() exports one class: '''BlackAndWhite'''
TODO: '''reimplement this for ScummVM'''.
== 2.5D games ==
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows render switching.
Constructor call: '''new BlackAndWhite()'''
Required method: '''Start()'''
Required method: '''SetNormalRender()'''
Required property: '''SepiaAvailable''' - boolean
Required property: '''BlackAndWhiteAvailable''' - boolean
Required property: '''WeightedSepiaAvailable''' - boolean
Required property: '''WeightedBlackAndWhiteAvailable''' - boolean
Required property: '''Weight''' - float
Required method: '''SetSepia()'''
Required method: '''SetBlackAndWhite()'''
Required method: '''SetWeightedSepia()'''
Required method: '''SetWeightedBlackAndWhite()'''
= [TODO] Shadow manager plugin =
== wme_shadows.dll ==
Shadow manager plugin by [[SPline]].
GetSupportedClasses() exports one class: '''ShadowManager'''
TODO: '''reimplement this for ScummVM'''.
== 2.5D games ==
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows shadow management.
Constructor call: '''new ShadowManager()'''
Required method: '''Run()'''
Required method: '''Stop()'''
Required property: '''UseSmartShadows''' - integer, e.g. 1
Required property: '''MinShadow''' - float, e.g. 0.1
Required property: '''MaxShadow''' - float, e.g. 0.25
Required method: '''EnableLight(lightName)'''
Required method: '''DisableLight(lightName)'''
Required method: '''AddActor(actor)'''
Required method: '''RemoveAllActors()'''
Required method: '''RemoveActor(actorName)''' - seems to be never used
Required method: '''GetNumLights()''' - seems to be never used
Required method: '''GetLightInfo(index)''' - seems to be never used
Required method: '''SetDefaultLightPos(x, y, z)''' - seems to be never used
= [TODO] Displacement plugin =
== wme_displacement.dll ==
== wme_displacement.dll ==
=== [[Beyond the Threshold]] ===
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.


Line 152: Line 272:
GetSupportedClasses() exports one class: '''Displacement'''.
GetSupportedClasses() exports one class: '''Displacement'''.


TODO: '''reimplement this for ScummVM'''.
== 2D games ==
=== [[Beyond the Threshold]] ===
Constructor call is something like this: '''new Displacement(<entity1subframe>, <entity2subframe>, 3, 4, 7)''', parameters are not documented.
Constructor call is something like this: '''new Displacement(<entity1subframe>, <entity2subframe>, 3, 4, 7)''', parameters are not documented.


Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene)
Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene)


TODO: reimplement this for ScummVM.
= [TODO?] Unused plugins & DLLs =
== Standard plugins ==
Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.
 
=== wme_report.dll ===
Standard reporting library, shipped with WME 1.x.
 
Not a plugin, does not export anything with GetSupportedClasses().
 
Shipped with 2 games:
* [[Alimardan's Mischief]]
* Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest.
 
No need to reimplement this for ScummVM.  
 
=== wme_sample_pixel.dll ===
Standard "sample_pixel" plugin, shipped with WME 1.x.
 
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel


== wme_commandlinehelper.dll ==
GetSupportedClasses() exports one class: '''SamplePixel'''.
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ===
 
Commandline helper plugin by [[Corbomite Games]]
Shipped with 2 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
 
Seems to be unused in all of them.
 
Currently no need to reimplement this for ScummVM.
 
=== wme_snow.dll ===
Standard "snow" plugin, shipped with WME 1.x.
 
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
 
GetSupportedClasses() exports one class: '''Snow'''.
 
Shipped with 3 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
* [[Beyond the Threshold]]
 
Seems to be unused in all of them.
 
Currently no need to reimplement this for ScummVM.


GetSupportedClasses() exports one class: '''CommandLineHelper'''
== Other plugins ==
=== wme_stone.dll ===
wme_stone.dll is mentioned in SpriteEdit.log of reversion3.


Required property: '''Parameters''' (passed to String(), then Split(" ") is called )
This dll is not packaged with the game, however it exists at least at developer's PC.


TODO: reimplement this for ResidualVM.
Seems to be unused.

Latest revision as of 23:02, 12 June 2021

This page lists known plugins for Wintermute games.

Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".

Steam plugin

wme_steam.dll

This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.

Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home

GetSupportedClasses() exports one class: SteamAPI.

2D games

Corrosion: Cold Winter Waiting

Steam game ID is 349140.

Required property: StatsAvailable (game waits until it's true)

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/349140/stats/)

Dr. Doyle - Mystery Of The Cloche Hat

Steam game ID is 574420.

Required method: SetAchievement (to set 35 achievement, see https://steamdb.info/app/574420/stats/)

The Death of Erin Myers

Steam game ID is 1064660.

Required method: SetAchievement (to set 5 achievements, see https://steamdb.info/app/1064660/stats/)

Oknytt

Steam game ID is 286320.

Required method: SetAchievement (to set 10 achievements, see https://steamdb.info/app/286320/stats/)

Reversion: The Escape

Steam game ID is 270570.

Required property: SteamAvailable (game checks if it's true)

Required method: SetAchievement (to set 16 achievements, see https://steamdb.info/app/270570/stats/)

Required method: IsAchieved (game checks "ACHIEVEMENT_TERMINAR_JUEGO")

Reversion: The Meeting

Steam game ID is 281060.

Required property: SteamAvailable (game checks if it's true)

Required method: SetAchievement (to set 25 achievements, see https://steamdb.info/app/281060/stats/)

Required method: IsAchieved (game checks "ACHIEVEMENT_FINAL")

Reversion: The Return

Steam game ID is 281080.

Required property: SteamAvailable (game checks if it's true)

Required method: SetAchievement (to set 36 achievements, see https://steamdb.info/app/281080/stats/)

Required method: IsAchieved (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")

J.U.L.I.A.: Among the Stars

Steam game ID is 257690. Achievements are shared with J.U.L.I.A.: Untold.

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)

J.U.L.I.A.: Untold

Steam game ID is 257690. Achievements are shared with J.U.L.I.A.: Among the Stars.

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)

2.5D games

Alpha Polaris

Steam game ID is 405780.

Required property: SteamAvailable (game checks if it's true)

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/405780/stats/)

Required method: ClearAchievement (it is possible to clear achievement using in-game debug CLI)

The Lost Crown - A Ghost-Hunting Adventure

Steam game ID is 291710.

Required property: SteamAvailable (game checks if it's true)

Required method: SetAchievement (to set 34 achievements, see https://steamdb.info/app/291710/stats/)

GOG Galaxy plugin

julia.exe

This object is actually hardcoded into WME Lite fork of J.U.L.I.A. games. It allows those games to access GOG Galaxy API. Currently it provides functions for manipulating achievements.

Class name is: WMEGalaxyAPI.

2D games

J.U.L.I.A.: Among the Stars

GOG Galaxy game ID is 48891696681534931. Achievements are shared with J.U.L.I.A.: Untold.

Required method: InitGalaxy (to set game id and key)

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)

J.U.L.I.A.: Untold

GOG Galaxy game ID is 48891696681534931. Achievements are shared with J.U.L.I.A.: Among the Stars.

Required method: InitGalaxy (to set game id and key)

Required method: SetAchievement (to set 18 achievements, see https://steamdb.info/app/257690/stats/)

3f interactive statistics plugin

wme_3fstatistics.dll

A statistics plugin for WME 1.x by 3f interactive.

Sources are not public. File resources mentiones c:\Users\Fran\Desktop\Reversion Artwork\svnReversion\game\WintermutePlugins\WME_UsageStatistics\Release\wme_3fstatistics.pdb path.

GetSupportedClasses() exports one class: Statistics.

There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of Reversion: The Escape, later is used in Steam releases of Reversion series and provides extended constructor.

2D games

Reversion: The Escape

Old versions of Reversion are using simple constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php")

New versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "1", gameLanguage, DCP_VERSION)

Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")

Required method: SetRepeat() (known options are SetRepeat(0) and SetRepeat(60))

Reversion: The Meeting

Known versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "2", gameLanguage, DCP_VERSION)

Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")

Required method: SetRepeat() (known option is SetRepeat(0))

Reversion: The Return

Known versions of Reversion are using detailed constructor: new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "3", gameLanguage, DCP_VERSION)

Required method: Send() (known stats to send are "Start a new game" and "--Juego Finalizado--")

Required method: SetRepeat() (known option is SetRepeat(0))

CLI helper plugin

wme_commandlinehelper.dll

Commandline helper plugin by Corbomite Games. This plugin is used to access argv[] parameters.

GetSupportedClasses() exports one class: CommandLineHelper

Current reimplementation returns "Pizza.exe DEMO" argv[] line.

2.5D games

Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest

Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.

Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.

Required property: Parameters (passed to String(), then Split(" ") is called)

Currently DEMO is returned, since only game demo is in detection tables.

[TODO] Bink Video plugin

wme_vlink.dll

Bink Video plugin by TML Studios. This plugin is used to play *.bik cutscene videofiles.

GetSupportedClasses() exports one class: CommandLineHelper

TODO: reimplement this for ScummVM, using /video/ implementation of Bink Video.

2.5D games

Sunrise: The game

Sunrise: The game plays lots of cutscenes videos using a plugin.

Constructor call: new BinkVideo(Game.Direct3DDevice)

Required method: SetVolume() (known values are 80 and 87)

Required method: Play() (parameter is video path, e.g. "video\M11\Video341.bik")

[TODO] Black & White render plugin

wme_blackandwhite.dll

Black & White render plugin by SPline. This plugin is switch render to Black & White or Sepia modes.

GetSupportedClasses() exports one class: BlackAndWhite

TODO: reimplement this for ScummVM.

2.5D games

Stroke of Fate dilogy

Stroke of Fate dilogy allows render switching.

Constructor call: new BlackAndWhite()

Required method: Start()

Required method: SetNormalRender()

Required property: SepiaAvailable - boolean

Required property: BlackAndWhiteAvailable - boolean

Required property: WeightedSepiaAvailable - boolean

Required property: WeightedBlackAndWhiteAvailable - boolean

Required property: Weight - float

Required method: SetSepia()

Required method: SetBlackAndWhite()

Required method: SetWeightedSepia()

Required method: SetWeightedBlackAndWhite()

[TODO] Shadow manager plugin

wme_shadows.dll

Shadow manager plugin by SPline.

GetSupportedClasses() exports one class: ShadowManager

TODO: reimplement this for ScummVM.

2.5D games

Stroke of Fate dilogy

Stroke of Fate dilogy allows shadow management.

Constructor call: new ShadowManager()

Required method: Run()

Required method: Stop()

Required property: UseSmartShadows - integer, e.g. 1

Required property: MinShadow - float, e.g. 0.1

Required property: MaxShadow - float, e.g. 0.25

Required method: EnableLight(lightName)

Required method: DisableLight(lightName)

Required method: AddActor(actor)

Required method: RemoveAllActors()

Required method: RemoveActor(actorName) - seems to be never used

Required method: GetNumLights() - seems to be never used

Required method: GetLightInfo(index) - seems to be never used

Required method: SetDefaultLightPos(x, y, z) - seems to be never used

[TODO] Displacement plugin

wme_displacement.dll

A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.

Sources are lost in 2008, according to this thread: http://forum.dead-code.org/index.php?topic=1197.0

GetSupportedClasses() exports one class: Displacement.

TODO: reimplement this for ScummVM.

2D games

Beyond the Threshold

Constructor call is something like this: new Displacement(<entity1subframe>, <entity2subframe>, 3, 4, 7), parameters are not documented.

Required method: Animate() (called every 80 msec for constructed object at Door_Closeup scene)

[TODO?] Unused plugins & DLLs

Standard plugins

Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.

wme_report.dll

Standard reporting library, shipped with WME 1.x.

Not a plugin, does not export anything with GetSupportedClasses().

Shipped with 2 games:

No need to reimplement this for ScummVM.

wme_sample_pixel.dll

Standard "sample_pixel" plugin, shipped with WME 1.x.

Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel

GetSupportedClasses() exports one class: SamplePixel.

Shipped with 2 games:

Seems to be unused in all of them.

Currently no need to reimplement this for ScummVM.

wme_snow.dll

Standard "snow" plugin, shipped with WME 1.x.

Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow

GetSupportedClasses() exports one class: Snow.

Shipped with 3 games:

Seems to be unused in all of them.

Currently no need to reimplement this for ScummVM.

Other plugins

wme_stone.dll

wme_stone.dll is mentioned in SpriteEdit.log of reversion3.

This dll is not packaged with the game, however it exists at least at developer's PC.

Seems to be unused.