Difference between revisions of "ZVision"

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==ZGI DVD TODO's==
==ZGI DVD TODO's==
* Add support for the quite rare DVD version
* Add support for the AC3 sound in the alternate hires MPEG-2 videos of the DVD version
* Check for the difference between the CD version of ZGI and the DVD version
** Potentially higher resolution (Window and/or videos)
** Potentially different video file format


==Other TODO's==
==Other TODO's==

Revision as of 00:24, 15 June 2015

ZVision
Engine developer RichieSams, [md5], MarisaChan
Companies that used it Activision
Games that use it Zork Nemesis, Zork: Grand Inquisitor
Date added to ScummVM 2013-10-17
First release containing it 1.8.0

About

The ZVision was the engine used by Activision in Zork Nemesis and Zork: Grand Inquisitor.

This engine was added by the GSoC student RichieSams to ScummVM as part of the GSoC 2013.

The ScummVM engine uses Marisa Chan's ZVision re-implementation, which is available from http://github.com/Marisa-Chan/Zengine, as a reference.

It should be noted that from a technical viewpoint, this engine has nothing in common with the MADE engine used for Return to Zork. It should also not be confused with the Z-machine which is the original Virtual Machine used for the original Zork text adventure games.

Status

Both Zork: Nemesis and Zork: Grand Inquisitor are completable

Immediate TODO's

  • Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame

List of TODO's for ZVision to be playable

ZGI specific TODO's

(None at the moment)

Nemesis specific TODO's

(None at the moment)

ZGI DVD TODO's

  • Add support for the AC3 sound in the alternate hires MPEG-2 videos of the DVD version

Other TODO's

  • Add 'true' UTF-16 support for non-english versions of the game. (See StringManager)
  • Add more documentation