Difference between revisions of "Zork"

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{{GameDescription|
{{GameDescription|
name=Zork|
name=Zork|
        image=[[File:Zork_screenshot.png|256px]]|
image=[[File:Zork_screenshot.png|256px]]|
release=1978|
release=1978|
alternateNames=Dungeon|
alternateNames=Dungeon|
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distributor=[[Massachusetts Institute of Technology|MIT]]|
distributor=[[Massachusetts Institute of Technology|MIT]]|
platforms=PDP-6, PDP-10|
platforms=PDP-6, PDP-10|
engine=[[ScummGlk/Frotz|Frotz]], [[ScummGlk/Glulxe|Glulxe]], [[ScummGlk/TADS|TADS]]|
engine=[[Glk/Frotz|Frotz]], [[Glk/Glulxe|Glulxe]], [[Glk/TADS|TADS]]|
support=Not yet.|
support=Not yet.|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
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'''Zork''' is a text adventure that is the first game in the [[Zork series]]. It was freely released on the ARPANET, however it was later split up into three games and sold commercially by [[Infocom]].
'''Zork''' is a text adventure that is the first game in the [[Zork series]]. It was freely released on the ARPANET, however it was later split up into three games and sold commercially by [[Infocom]].


Zork was developed, on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed [[Infocom]], it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.
Zork was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet. However, when three of the four designers of Zork formed [[Infocom]], it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.


It has been ported to other scripting languages such as [[ScummGlk/Glulxe|Glulx]], [[ScummGlk/TADS|TADS]], and [[ScummGlk/Frotz|Z-code]].
It has been ported to other scripting languages such as [[Glk/Glulxe|Glulx]], [[Glk/TADS|TADS]], and [[Glk/Frotz|Z-code]].


== External links ==
== External links ==
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* [https://www.mobygames.com/game/zork MobyGames entry for Zork]
* [https://www.mobygames.com/game/zork MobyGames entry for Zork]


[[Category:Glulx Games]]
[[Category:TADS Games]]
[[Category:Unsupported Games]]
[[Category:Unsupported Games]]
[[Category:Glulx Games]]
[[Category:Z-machine Games]]
[[Category:Z-machine Games]]
[[Category:TADS Games]]

Revision as of 05:42, 30 September 2019

Zork
Zork screenshot.png
First release 1978
Also known as Dungeon
Developed by MIT
Published by MIT
Distributed by MIT
Platforms PDP-6, PDP-10
Resolution (unknown)
Engine Frotz, Glulxe, TADS
Support Not yet.
Available for
Purchase
Yes

Zork is a text adventure that is the first game in the Zork series. It was freely released on the ARPANET, however it was later split up into three games and sold commercially by Infocom.

Zork was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet. However, when three of the four designers of Zork formed Infocom, it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.

It has been ported to other scripting languages such as Glulx, TADS, and Z-code.

External links