Difference between revisions of "Zork: Grand Inquisitor"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Adds readme and data files info)
(Explains how to deal with fonts)
Line 50: Line 50:
*Copy the '''zassetse''' directory into the game root directory
*Copy the '''zassetse''' directory into the game root directory
===Fonts===
===Fonts===
Download the Liberation fonts package here [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz here] and extract the archive. Copy all the ttf files into your ScummVM extras directory. For more information, see the [https://docs.scummvm.org/en/latest/settings/paths.html user documentation].
Download the Liberation fonts package here [https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz here] and extract the archive. Copy all the ttf files into either the folder with the other game files, or the extra path folder as set in the ScummVM settings. For more information on setting paths in ScummVM, see the [https://docs.scummvm.org/en/latest/settings/paths.html user documentation].


Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues.
Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues.

Revision as of 01:09, 5 March 2021

Zork: Grand Inquisitor
zgi_win_de_1_5.jpg
First release 1997
Also known as
Developed by Activision
Published by Activision, Macplay
Distributed by Activision
Platforms MacOS, Windows
Resolution 640x480, 256 colors
Engine ZVision
Support Since ScummVM 1.8.0
Available for
Purchase
Yes


Zork: Grand Inquisitor is the third point-and-click graphic adventure game in the Zork series. The player character, AFGNCAAP (Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person), joins forces with a dungeon master named Dalboz who has been trapped in a lantern by the Grand Inquisitor, Yannick. They attempt to find three legendary objects that will restore all magic to the realm and bring about the fall of the Inquisitor.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

GoG version

  • Use the GoG installer, no further file copying is needed

CD version

  • Copy the following from the zgi directory of CD1 into the game root directory:
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • From CD1, copy the zassets1 directory into the game root directory
  • From CD2, copy the zassets2 directory into the game root directory
  • It's recommended to apply patch 1.2, but you may have to install the game normally for that, as the patch has its own installer

DVD version

  • Copy the following from the zgi_e directory into the game root directory:
    • The addon directory (game patch 1.2)
    • The zgi_mx directory
    • cursor.zfs
    • death.zfs
    • inquis.str
    • inquis.zix
    • r.svr
    • scripts.zfs
    • subtitle.zfs
  • Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
  • Copy the zassetsc directory into the game root directory
  • Copy the zassetse directory into the game root directory

Fonts

Download the Liberation fonts package here here and extract the archive. Copy all the ttf files into either the folder with the other game files, or the extra path folder as set in the ScummVM settings. For more information on setting paths in ScummVM, see the user documentation.

Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the time of writing these fonts cause some text rendering issues.

External links