Difference between revisions of "Zork III: The Dungeon Master"

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alternateNames=Zork III|
alternateNames=Zork III|
developer=[[Infocom]]|
developer=[[Infocom]]|
publisher=[[Infocom]], [[Activision]]|
publisher=[[Activision]], [[Infocom]]|
distributor=[[Infocom]], [[Activision]]|
distributor=[[Activision]], [[Infocom]]|
platforms=Amiga, Amstrad CPC, Amstrad PCW,<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />DOS, Macintosh, PC-8000,<br />PC Booter, Tatung Einstein, TRS-80,<br />TRS-80 CoCo|
platforms=Amiga, Amstrad CPC, Amstrad PCW,<br />Apple II, Atari 8-bit, Atari ST,<br />Commodore 16, Plus/4, Commodore 64,<br />DOS, Macintosh, PC-8000,<br />PC Booter, Tatung Einstein, TRS-80,<br />TRS-80 CoCo|
engine=[[Frotz]]|
engine=[[Glk/Frotz|Frotz]]|
support=Not yet.|
support=Not yet.|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
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'''Zork III: The Dungeon Master''' is a text adventure by [[Infocom]], and is the third game in the [[Zork series]].
'''Zork III: The Dungeon Master''' is a text adventure by [[Infocom]], and is the third game in the [[Zork series]].


Zork II is the last third of the original Zork which was developed, on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed [[Infocom]], it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.
Zork III is the last third of the original Zork which was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed [[Infocom]], it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.


== External links ==
== External links ==
* [https://en.wikipedia.org/wiki/Zork Wikipedia article on Zork]
* [https://en.wikipedia.org/wiki/Zork_III Wikipedia article on Zork III]
* [https://www.mobygames.com/game/zork-iii-the-dungeon-master MobyGames entry for Zork III]
* [https://www.mobygames.com/game/zork-iii-the-dungeon-master MobyGames entry for Zork III]


[[Category:Unsupported Games]]
[[Category:Unsupported Games]]
[[Category:Z-machine Games]]
[[Category:Z-machine Games]]

Revision as of 04:51, 30 September 2019

Zork III: The Dungeon Master
No Screenshot Available
First release 1982
Also known as Zork III
Developed by Infocom
Published by Activision, Infocom
Distributed by Activision, Infocom
Platforms Amiga, Amstrad CPC, Amstrad PCW,
Apple II, Atari 8-bit, Atari ST,
Commodore 16, Plus/4, Commodore 64,
DOS, Macintosh, PC-8000,
PC Booter, Tatung Einstein, TRS-80,
TRS-80 CoCo
Resolution (unknown)
Engine Frotz
Support Not yet.
Available for
Purchase
Yes

Zork III: The Dungeon Master is a text adventure by Infocom, and is the third game in the Zork series.

Zork III is the last third of the original Zork which was developed on MIT's ITS operating system for the PDP-6 and PDP-10 mainframe computers, between 1977 and 1978 by MIT university students Dave Lebling, Bruce Daniels, Marc Blank, and Tim Anderson. It was shared over the ARPANET, the precursor of the Internet, however, when three of the four designers of Zork formed Infocom, it was split into three text adventure games so that it could be released commercially on the personal computer hardware of the time.

External links