From ScummVM :: Wiki
Jump to navigation Jump to search
First release 1994
Also known as
Developed by Creative Reality
Published by Empire Interactive
Distributed by (unknown)
Platforms DOS, Amiga
Resolution 320x200 (in-game)
640x480 (video),
256 colors
Engine developer digitall, eriktorbjorn,
Md5, tramboi,
whoozle, wjp
Date added to ScummVM June 15, 2011
Support Since 1.5.0
Available for
The full game can
be legally
downloaded from
our downloads

DreamWeb is a top-down adventure game set in a gritty futuristic/dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and just filler. Dialogue is straight forward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games often feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents).


  • Engine is in main source tree.
  • All variants i.e. CD/Floppy and language variants should be completable with no issues.
  • The original source code for this engine was provided by the developer.

Legal Status

In October 2012, the creators and copyright holders of DreamWeb, Creative Reality and Neil Dodwell, released the game as freeware for use with ScummVM. It is available for download from our Downloads page.


Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All Floppy


Requires decompression from RNC files using original installer under DOSBox.

English CD

  • SPEECH folder

French CD

  • FRENCH folder

Spanish CD

  • SPANISH folder

External Links