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Difference between revisions of "Debug Menu for Dev7Games"

m
better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe
m (better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe)
 
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This for Version 1.2.0.0 and 1.1.0.0
This for Version 1.2.0.0 and 1.1.0.0
You can also open the Debug Menu if the game was opened with -break and then at the top
You can also open the Debug Menu if the game was opened with -break and then at the top of the window where the Name of the Game is shown right click and the Debug Menu options should be displayed.
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear


*How i find out which version i have?
*How i find out which version i have?
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*With which Games is the Debug Menu working?
*With which Games is the Debug Menu working?
it should work with any DEV7 Game (Tested with Adibou 3 & Adi 5)
It works with any DEV7 Game, Note however that i can have slightly changes due to the Loader7.exe that you have, so first check which version your Loader7.exe is.


===Bitmaps Windows===
===Bitmaps Windows===
With Bitmaps Windows you can view the images that are in their own IMG format,
With Bitmaps Windows you can view the images that are in their own IMG format,
*File name shows the name of the file (IMG image).
*File name shows the name of the file (IMG image).
*idBmp shows the ID of the bitmap,
*idBmp shows the ID of the bitmap.
*OBC Name shows the name of the OBC,
*OBC Name shows the name of the OBC.
*Size displays a 5 digit number,
*Size displays a 5 digit number.
*Info shows the size of the image and also the bpp (usually this is 15A),
*Info shows the size of the image and also the bpp (usually this is 15A).
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12),
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12).
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is,
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is.
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
and if you open an image by double-clicking or by ticking it, you can display the xy armpit,
and display the rgb numbers,
and display the rgb numbers,
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===Event Window===
===Event Window===
* in the first  Section of Event you see a VMD: TIMER: or USER:
* in the first  Section of Event you see a VMD: TIMER: or USER:  
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part.
* and the next thing is unknown for what this is.
* and the next thing is unknown for what this is.
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