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** gfx/resource/sci_picfill_aux.cpp | ** gfx/resource/sci_picfill_aux.cpp | ||
* Check old FreeSCI-scummvm branch / repos by Jordi for change that could be salvaged, e.g. the files <code>sfx/device/scumm-midi.cpp</code> and <code>sfx/softseq/scumm-adlib.cpp</code>, or the modifications to the SCI debugger to use the ScummVM console, and stuff. | * Check old FreeSCI-scummvm branch / repos by Jordi for change that could be salvaged, e.g. the files <code>sfx/device/scumm-midi.cpp</code> and <code>sfx/softseq/scumm-adlib.cpp</code>, or the modifications to the SCI debugger to use the ScummVM console, and stuff. | ||
* make the SCI tools compilable (to avoid bitrot, while we change code that they depend on), and finally usable again. | * make the SCI tools compilable (to avoid bitrot, while we change code that they depend on), and finally usable again. | ||
* Get rid of the CFSML system for savegames. It is arcane (people don't understand it, changes to the savegame format are difficult, it requires perl to update the source code, etc.). Instead, use for example a system like we use in SCUMM, but in an improved version, see [https://sourceforge.net/mailarchive/forum.php?thread_name=b434588f0807300420w76c781c5maefabbc04e5533ff%40mail.gmail.com&forum_name=scummvm-devel the discussion on scummvm-devel]. | * Get rid of the CFSML system for savegames. It is arcane (people don't understand it, changes to the savegame format are difficult, it requires perl to update the source code, etc.). Instead, use for example a system like we use in SCUMM, but in an improved version, see [https://sourceforge.net/mailarchive/forum.php?thread_name=b434588f0807300420w76c781c5maefabbc04e5533ff%40mail.gmail.com&forum_name=scummvm-devel the discussion on scummvm-devel]. | ||
* rename the sfx/ dir to sound/ or audio/ (it doesn't just deal with "sound effects). |
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