Difference between revisions of "Groovie"
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For more detail, see [[Groovie/TODO]]. | For more detail, see [[Groovie/TODO]]. | ||
*[[The 7th Guest]]: supported as of December 16, 2008 | *[[The 7th Guest]]: supported as of December 16, 2008 | ||
*[[The 11th Hour]]: some early test code | *[[The 11th Hour]]: some early test code. The mansion is navigable (just about) | ||
==Resources== | ==Resources== |
Revision as of 00:11, 26 March 2009
Groovie | ||
---|---|---|
Engine developer | spookypeanut, jvprat, ScottT | |
Companies that used it | Trilobyte, Aftermath Media | |
Games that use it | The 7th Guest | |
Date added to ScummVM | 2008-11-14 | |
First release containing it | 0.13.0 |
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
Games
(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))
Status
For more detail, see Groovie/TODO.
- The 7th Guest: supported as of December 16, 2008
- The 11th Hour: some early test code. The mansion is navigable (just about)
Resources
- Opcodes: a list of the opcodes used by the Groovie engine, and what they do
- Script Variables: very incomplete list of what script variables do what
- FNT Files: description of FNT files