Difference between revisions of "ResidualVM/TODO"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Removing all content from page)
Line 1: Line 1:
== General Work ==
* Cross platform GUI for debug input dialogs
* Complete savegame system (Lua and iMuse done)


== Engine ==
* Fix last (hopefully) colormap and invisible object issues
* Improved walkbox code
* Implement FadeInChore/FadeOutChore
== Display ==
* Proper light setup
* Fix Font rendering - (almost done)
* Improve speed of TinyGL with 2d stuff by adding smart regions updates
* Add hardware zbuffer replacement using TinyGL as mix software and hardware
== iMuse ==
* Finish sound panning in 3D position code
== SMUSH ==
* Improve SMUSH looping support
* Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
== Subtitles ==
* Display subtitles near the speaking character, with a reasonable line-width and wrapping.
== aquadran's TODO (with priority) ==
* fix font positioning for actors
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* rewrote whole resource part before finishing save/load stuff
* implement save/load for rest part of engine
* optimise TinyGL by smart region updates
* do Grim finishable
* do Grim demo playable and finishable
* better light setup
* fix default colormap textures, current one is wrong
* fix shadow rendering when object/actor is behind of shadow plane
* try calculate better zbuffer precisions for zbuffer bitmaps
* bugs fixing
* engine cleanup
* More ports/platforms stuff
* preliminary engine changes for Monkey 4

Revision as of 09:09, 20 April 2009