Difference between revisions of "Grim Fandango"
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Spookypeanut (talk | contribs) (Grim fandango uses the "GrimE" engine, residual is the re-implementation) |
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developer=[[LucasArts]]| | developer=[[LucasArts]]| | ||
platforms=Windows| | platforms=Windows| | ||
engine= | engine=GrimE| | ||
support=Not supported.| | support=Not supported.| | ||
purchase=[[Where to buy games#LucasArts Games|Yes]] | purchase=[[Where to buy games#LucasArts Games|Yes]] |
Revision as of 12:49, 23 July 2009
Grim Fandango | ||
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No Screenshot Available | ||
First release | 1998 | |
Also known as | Grim, GF | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | (unknown) | |
Platforms | Windows | |
Resolution | (unknown) | |
Engine | GrimE | |
Support | Not supported. | |
Available for Purchase |
Yes |
Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Edit), which was based upon the LUA open source scripting language. The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.