Open main menu

Difference between revisions of "GP2X/Compatibility"

5,507 bytes added ,  10:55, 31 July 2009
m
no edit summary
m
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
=GP2X Compatibility List=
'''Note: 31st July 2009''' This page is in need of updating to reflect the compatibility status of the recent versions of both the [[GP2X]] and [[GP2XWiz]] ScummVM releases. Please provide any compatibility information updates to [[User:DJWillis|DJWillis]] or update this page directly if you have access.
 
----
 
==About the GP2X Compatibility List==


These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on the port compatibility is always appreciated.
These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on the port compatibility is always appreciated.
Line 5: Line 9:
The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.


These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance (see the 'Compressed Audio' column by each game to see if that is supported.
These currently include rating the games performance against other mainline backends, comparing the runtime speed of the game to 'ideal speeds' and making allowances for other processor intensive additions such as 3rd party compressed audio that can dramatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio.


Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create ''additional'' bugs over the current engine code.
Incomplete games and engines can still be supported on the GP2X backend as long as the port does not create ''additional'' bugs over the current engine code.


* '''Green:''' The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This ''does not'' mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.
* <font color=lightgreen>'''Green:'''</font> The game is fully compatible with the GP2X port and does not exhibit any issues that can not be replicated in other ScummVM backends. This ''does not'' mean the game is necessary bug free but rather the port does not influence those bugs in any way. In order for a game to be fully compatible the average speed of the game must be over approximately 80% of the speed of the original game engine on the originally recommended hardware.
 
* <font color=darkorange>'''Orange:'''</font> The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.
 
* <font color=red>'''Red:'''</font> The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.
 
* <font color=gray>'''Grey:'''</font> The game is simply untested with the port. Feedback is appreciated.
 
==Official Releases==
 
===0.10.0 Release===
TODO: Extend list and sort based on? (engine, or status maybe)


* '''Orange:''' The game can be run and played on the GP2X port but may exhibit port specific bugs including crashes or save issues that can be worked around (see notes for each case). Orange can also mean the performance of the game is typically 50% > 80% of the speed of the original game engine on the originally recommended hardware.
====Engines enabled in this release====


* '''Red:''' The game is unsupported on the GP2X port and bug requests/fixes (while welcomed) will not always be incorporated as quickly as fixes for green/orange games. Red games could be incompatible for a number of reasons. Major port specific bugs/crashes, memory/graphics limitations of the GP2X and an average speed of < 50% of the speed of the original game engine on the originally recommended hardware are some of the factors that could lead to a game being considered unsupported.
* SCUMM | SCUMM [v7 & v8 games] [HE70+ games]
* AGOS | Simon/Feeble Files
* SKY | Beneath a Steel Sky
* SWORD1 | Broken Sword 1 (with DXA cutscenes)
* SWORD2 | Broken Sword 2 (with DXA cutscenes)
* QUEEN | Flight of the Amazon Queen
* SAGA | Inherit the Earth
* KYRA | Legend of Kyrandia
* GOB | Gobli*ns
* CINE | Cinematique evo 1
* AGI | Sierra AGI games
* TOUCHE | Touche: The Adventures of the Fifth Musketeer
* Parallaction | Nippon Safes
<BR>


* '''Grey:''' The game is simply untested with the port. Feedback is appreciated.
====Supported Games====


==Current HEAD SVN==
{| border="1" cellpadding="1" width=100%
{| border="1" cellpadding="2" width=100%


|-javascript:insertTags('\'\'','\'\'','Italic text');
|-javascript:insertTags('\'\'','\'\'','Italic text');


|-
|-
|colspan="13"|<br>'''''GP2X - SVN Builds'''''
|colspan="13"|<br>'''''Official 0.10.0 Release'''''
|- style="background:silver"
|- style="background:silver"
|Game||Status||Notes
|Engine||Game||Status||Notes
 
|- style="background:lightgreen"
|- style="background:lightgreen"
|Maniac Mansion||Fully Working||
|SCUMM||Maniac Mansion||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Zak McKracken and the Alien Mindbenders||Fully Working||
|SCUMM||Zak McKracken and the Alien Mindbenders||Fully Working||
|- style="background:darkorange"
|SCUMM||Indiana Jones and the Last Crusade||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Indiana Jones and the Last Crusade||Fully Working||
|SCUMM||Loom||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Loom||Fully Working||
|SCUMM||Passport to Adventure||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Passport to Adventure||Fully Working||
|SCUMM||The Secret of Monkey Island||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Secret of Monkey Island||Fully Working||
|SCUMM||Monkey Island 2: LeChuck's Revenge||Fully Working||
|- style="background:darkorange"
|SCUMM||Indiana Jones and the Fate of Atlantis||Mostly Working||'Fight' controls do not work in this release.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|SCUMM||Day of the Tentacle||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Indiana Jones and the Fate of Atlantis||Fully Working||
|SCUMM||Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled, use uncompressed audio to improve things.
|- style="background:lightgreen"
|- style="background:lightgreen"
|Day of the Tentacle||Fully Working||
|QUEEN||Flight of the Amazon Queen||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled
|GOB||Gobliiins||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Beneath a Steel Sky||Fully Working||
|AGOS||Simon the Sorcerer 1||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Flight of the Amazon Queen||Fully Working||
|AGOS||Simon the Sorcerer 2||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Gobliiins||Fully Working||
|KYRA||The Legend of Kyrandia||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Simon the Sorcerer 1||Fully Working||
|SCUMM||Full Throttle||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|Simon the Sorcerer 2||Fully Working||
|SCUMM||The Dig||Fully Working||
|- style="background:lightgreen"
|- style="background:lightgreen"
|The Legend of Kyrandia||Fully Working||
|SAGA||Inherit the Earth||Fully Working||
|- style="background:lightgreen"
|- style="background:red"
|Full Throttle||Fully Working||
|SCUMM||The Curse of Monkey Island||Unsupported||This game runs but is unsupported. It is much to slow to be playable (40% of full speed).
|- style="background:lightgreen"
|- style="background:grey"
|The Dig||Fully Working||
|SCUMM||All HE Games||Untested||Untested - Feedback requested.
|- style="background:lightgreen"
|- style="background:darkorange"
|Broken Sword 1 and 2||Working but very slow in some scenes||
|SKY||Beneath a Steel Sky||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card.
|- style="background:#ff7777"
|- style="background:darkorange"
|The Curse of Monkey Island||Currently unsupported||This game is currently unsupported but is being worked on
|SWORD1||Broken Sword 1||Mostly Working||Only autosave works - Manual saves seem to not be commited to the SD card. Very slow in some scenes and only DXA video supported (and slow).
|- style="background:#ff7777"
|- style="background:darkorange"
|All HE Games||Unsupported||Untested - Feedback requested
|SWORD2||Broken Sword 2||Mostly Working||Very slow in some scenes and only DXA video supported (and slow).
|- style="background:#ff7777"
|- style="background:darkorange"
|Beneath a Steel Sky||Currently unsupported||Recent backend changes seem to have broken this game.
|AGI||AGI Engine Games||Mostly Working||Cursor movement in these games is difficult. Text input is accomplished using the ‘predictive text’ input system (L trigger and A in game).
|- style="background:#ff7777"
|- style="background:red"
|Touche: The Adventures of the Fifth Musketeer||Currently unsupported||This game is currently unsupported (Much too slow) but is being worked on.
|TOUCHE||Touche: The Adventures of the Fifth Musketeer||Currently Unsupported||This game is currently unsupported (Much too slow) but is being worked on, demo seems to run faster, font is very hard to read.
|- style="background:#ff7777"
|- style="background:darkorange"
|AGI Engine Games||Currently unsupported||This engine lacks any way of text input on the GP2X, being worked on.
|GOB||Gobliins 2||Mostly Working||Game runs well but occasionally crashs. Background music can corrupt.
|- style="background:gray"
|- style="background:red"
|Future Wars||Untested||
|GOB||Goblins 3||Currently Unsupported||Unplayable, can't go beyond code protection as there is no input method.
|- style="background:gray"
|- style="background:darkorange"
|Gobliins 2||Untested||
|AGOS||Simon the Sorcerer Puzzle Pack||Mostly Working||Jumble: Slow, NoPatience: Slow, hard to read. Swampy Adventures: Slow, Demon In My Pocket: Untested.
|- style="background:gray"
|- style="background:red"
|Simon the Sorcerer Puzzle Pack||Untested||
|AGOS||The Feeble Files||Currently Unsupported||This game is currently unsupported (A little too slow, just under 50% full speed). The main fonts are very hard to read and the scaling can cause the main cursor to disappear every so often. DXA video cut scenes are supported for this game.
|- style="background:grey"
|Parallaction||Nippon Safes, Inc.||Untested||Untested - Feedback requested.
|- style="background:grey"
|GOB||Ween: The Prophecy||Untested||Untested - Feedback requested.
|- style="background:grey"
|GOB||Bargon Attack||Untested||Untested - Feedback requested.
|- style="background:darkorange"
|CINE||Future Wars||Mostly Working||Sound Effects can breakup, a little slow. A bug means that Stick-Click + X need to be pressed to display the Save screen.
|}
|}


==0.10.0 Release==
===0.9.1 Release===
TODO: Add list based on feedback.
 
==0.9.1 Release==


For best results play games with uncompressed audio.
For best results play games with uncompressed audio.
Line 145: Line 180:
|- style="background:red"
|- style="background:red"
|All other HE Games||Unsupported||Untested - Feedback requested
|All other HE Games||Unsupported||Untested - Feedback requested
|}
==Current HEAD SVN==
{| border="1" cellpadding="2" width=100%
|-javascript:insertTags('\'\'','\'\'','Italic text');
|-
|colspan="13"|<br>'''''GP2X - SVN Builds'''''
|- style="background:silver"
|Game||Status||Notes
|- style="background:lightgreen"
|Maniac Mansion||Fully Working||
|- style="background:lightgreen"
|Zak McKracken and the Alien Mindbenders||Fully Working||
|- style="background:lightgreen"
|Indiana Jones and the Last Crusade||Mostly Working||Fight controls do not work
|- style="background:lightgreen"
|Loom||Fully Working||
|- style="background:lightgreen"
|Passport to Adventure||Fully Working||
|- style="background:lightgreen"
|The Secret of Monkey Island||Fully Working||
|- style="background:lightgreen"
|Monkey Island 2: LeChuck's Revenge||Fully Working||
|- style="background:lightgreen"
|Indiana Jones and the Fate of Atlantis||Mostly Working||Fight controls do not work
|- style="background:lightgreen"
|Day of the Tentacle||Fully Working||
|- style="background:lightgreen"
|Sam & Max Hit the Road||Fully Working||Slowdown in a few scenes when music/speech is enabled
|- style="background:lightgreen"
|Beneath a Steel Sky||Fully Working||
|- style="background:lightgreen"
|Flight of the Amazon Queen||Fully Working||
|- style="background:lightgreen"
|Gobliiins||Fully Working||
|- style="background:lightgreen"
|Simon the Sorcerer 1||Fully Working||
|- style="background:lightgreen"
|Simon the Sorcerer 2||Fully Working||
|- style="background:lightgreen"
|The Legend of Kyrandia||Fully Working||
|- style="background:lightgreen"
|Full Throttle||Fully Working||
|- style="background:lightgreen"
|The Dig||Fully Working||
|- style="background:lightgreen"
|Broken Sword 1 and 2||Working but very slow in some scenes||
|- style="background:#ff7777"
|The Curse of Monkey Island||Currently unsupported||This game is currently unsupported but is being worked on
|- style="background:#ff7777"
|All HE Games||Unsupported||Untested - Feedback requested
|- style="background:#ff7777"
|Beneath a Steel Sky||Currently unsupported||Recent backend changes seem to have broken this game.
|- style="background:#ff7777"
|Touche: The Adventures of the Fifth Musketeer||Currently unsupported||This game is currently unsupported (Much too slow) but is being worked on.
|- style="background:#ff7777"
|AGI Engine Games||Currently unsupported||Untested - Feedback requested - A number of AGI games seem quite playable.
|- style="background:gray"
|Future Wars||Untested||
|- style="background:gray"
|Gobliins 2||Untested||
|- style="background:gray"
|Simon the Sorcerer Puzzle Pack||Untested||
|}
|}
208

edits