Difference between revisions of "MADE/TODO"
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(Update) |
(→Bugs of the original engine: -- moved bug 2825982) |
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== Bugs of the original engine == | == Bugs of the original engine == | ||
* The screen effect palette changes incorrectly after a PMV video | * The screen effect palette changes incorrectly after a PMV video {{BugTrack|num=2825982}} | ||
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters | * Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters |
Revision as of 08:35, 30 August 2009
Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable
- The Manhole is playable
- Rodney's Funscreen is playable
Still missing/incomplete game features
- The following script functions need to be implemented/finished:
- sfShakeScreen (for RtZ)
- sfPlayNote/sfStopNote (used in Manhole:NE, when playing the piano under the desk inside the ship) - used to play individual notes (perhaps the PCSpkr class can be used)
- sfPlayTele/sfStopTele (used in Manhole:NE, when examining the phone on the desk inside the ship) - used to play telephone sounds (perhaps the PCSpkr class can be used)
- File-specific tasks:
- Finish up printText() in screen.cpp
- Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
- Dirty rectangle handling
Bugs of the original engine
- The screen effect palette changes incorrectly after a PMV video [Bug #2825982]
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters