Difference between revisions of "Cruise for a Corpse"
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developer=[[Delphine Software]]| | developer=[[Delphine Software]]| | ||
platforms=Amiga, Atari ST, DOS| | platforms=Amiga, Atari ST, DOS| | ||
resolution=320x200, 256 colors| | |||
engine=[[CruisE]]| | engine=[[CruisE]]| | ||
support=Since ScummVM 1.0.0rc1| | support=Since ScummVM 1.0.0rc1| |
Revision as of 15:48, 14 September 2009
Cruise for a Corpse | ||
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No Screenshot Available | ||
First release | 1991 | |
Also known as | Croisière pour un cadavre | |
Developed by | Delphine Software | |
Published by | Erbe Software, Interplay Entertainment, U.S. Gold | |
Distributed by | (unknown) | |
Platforms | Amiga, Atari ST, DOS | |
Resolution | 320x200, 256 colors | |
Engine | CruisE | |
Support | Since ScummVM 1.0.0rc1 | |
Available for Purchase |
No |
Cruise for a Corpse (orig. Croisière pour un cadavre), is the first and only game to use Delphine Software's Cinématique Evolution 2 engine. This engine is a rewritten version of the initial Cinématique engine (Cine) used in Operation Stealth and Future Wars.
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins...