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Difference between revisions of "SCI/TODO"

318 bytes removed ,  21:13, 13 May 2010
fixed window shadow issue (was especially aparent in lsl5)
(added info about lsl5 shadow issue)
(fixed window shadow issue (was especially aparent in lsl5))
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* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites
* LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented
* LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented
* LSL5: Window placement is not 100% like sierra sci. it seems this only happens on windows with shadows. The issue is noticeable in SQ3 - we are currently drawing the shadow outside of the window and adjusting accordingly. We are supposed to make the window smaller and draw the shadow "within" the window boundaries
* PQ3: Highway (day 1) - half of the face of a driver is missing, speech window incorrectly placed
* PQ3: Highway (day 1) - half of the face of a driver is missing, speech window incorrectly placed
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed
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