Difference between revisions of "Sword25/TODO"

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(Move the status to the main engine page.)
(Update libtheora item)
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* Decide what to do with .c files in Lua
* Decide what to do with .c files in Lua
* Fix tons of warnings under MinGW and probably others
* Fix tons of warnings under MinGW and probably others
* Make libtheora optional, as it really is (cutscenes then will be skipped)
* Make libtheora optional, as it really is (cutscenes then will be skipped) - this has been done, but it should be tested
* The engine is currently somewhat slower than the original game, particularly on game startup. Some profiling should be done to identify and improve performance.
* The engine is currently somewhat slower than the original game, particularly on game startup. Some profiling should be done to identify and improve performance.

Revision as of 13:09, 13 October 2010

TODOs

  • Fill stubs in audio code
  • Get rid of Window classes. We handle that in OSystem
  • Enhance package manager to allow running with extracted data just like original did
  • Graphics:
    • Problems with the exit menu:
      1. Wrong shading of 'yes/no' glyphs
      2. Background is black instead of shadowed game screen
    • Speedup Theora video playback
    • Audio sync for Theora video playback
  • Get rid of BS_SERVICE_TABLE (?)
    • because it is (a) ugly concept (b) implemented with global constructors. The worse approach would be to turn those into Singleton classes, but proper would be to remove the wrappers completely since we do not have multiple implementations of each service
  • Enforce our naming conventions, particularly for classes, methods and variables
  • Translate comments from German
  • Identify and fix a memory overrun during savegame loading that causes issues with the reloading process and later crashes
  • Fix 64-bitness
  • Check how it behaves on BE machine
  • Rename/get rid of leftover BS_* things
  • Decide what to do with .c files in Lua
  • Fix tons of warnings under MinGW and probably others
  • Make libtheora optional, as it really is (cutscenes then will be skipped) - this has been done, but it should be tested
  • The engine is currently somewhat slower than the original game, particularly on game startup. Some profiling should be done to identify and improve performance.