Difference between revisions of "Cine/TODO"
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(Removed Status as this is on Cine main page.) |
(Updated Bugs in Operation Stealth) |
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Line 24: | Line 24: | ||
** unpacking routine | ** unpacking routine | ||
** resource loading (parts, vol.cnf) | ** resource loading (parts, vol.cnf) | ||
* finish | * finish Operation Stealth support | ||
* Clean up memory leaks | ** WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler! | ||
** WARNING: Unable to find part file for filename '02-.ADL'! | |||
** WARNING: Unable to load soundfx instrument '02-.ADL'! | |||
** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | |||
** Palette not correct on loading savegames for first screen. | |||
** Z-Order not correct e.g. Scene 2 in the Bank Vault | |||
** Misspelling Script Bugs : | |||
*** Object "Bench of Bank Notes" - Should be Bunch | |||
*** Read(y) - Missing y | |||
*** Passport "English" should be British | |||
* Clean up any remaining memory leaks | |||
== Bugs == | == Bugs == | ||
* Future Wars: Looping samples don't loop in Amiga version ([http://sourceforge.net/tracker/?func=detail&aid=3091660&group_id=37116&atid=418820 #3091660]) | * Future Wars: Looping samples don't loop in Amiga version ([http://sourceforge.net/tracker/?func=detail&aid=3091660&group_id=37116&atid=418820 #3091660]) |
Revision as of 15:44, 9 January 2011
Source Cleanup
- Wrap the code into C++ classes where applicable/suitable. Possible classes candidates :
- Gfx/Screen (bg_list.cpp, gfx.cpp)
- Script (script.cpp)
- Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp)
- CineEngine (object.cpp, anim.cpp, various.cpp)
- Sound (already done)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- implement, adapt or remove the following options in the system menu :
- Pause
- Restart Game
- Change Backup Drive
- add support for AtariST sound and music resources (if different from Amiga)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- add code for fadeIn/fadeOut
- optimize the rendering (doing a full screen and palette refresh on each frame could be avoided)
- use Common::List instead of custom linked lists (should allow removal and/or simplification of several functions)
- cruisE and Cine have several chunks of code in common, find a way to factorize
- sound code/system
- gfx routines
- unpacking routine
- resource loading (parts, vol.cnf)
- finish Operation Stealth support
- WARNING: Undefined opcode 0x40 in OSScriptInfo::opcodeHandler!
- WARNING: Unable to find part file for filename '02-.ADL'!
- WARNING: Unable to load soundfx instrument '02-.ADL'!
- WARNING: Unable to find part file for filename 'QTRACK32.SPL'!
- Palette not correct on loading savegames for first screen.
- Z-Order not correct e.g. Scene 2 in the Bank Vault
- Misspelling Script Bugs :
- Object "Bench of Bank Notes" - Should be Bunch
- Read(y) - Missing y
- Passport "English" should be British
- Clean up any remaining memory leaks
Bugs
- Future Wars: Looping samples don't loop in Amiga version (#3091660)