Difference between revisions of "TsAGE/TODO"

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(Added two more bugs, updated status)
(Updated bugs and status)
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Known engine bugs:
Known engine bugs:
*Pathfinding bug: when trying to exit scene 5200, the game enters an infinite loop. This happens because PlayerMover::proc1() keeps rejecting the path to the exit, as it supposedly returns to the original source region.  
*Pathfinding bug: when trying to exit scene 5200, the game enters an infinite loop. This happens because PlayerMover::proc1() keeps rejecting the path to the exit, as it supposedly returns to the original source region. Currently, there is a hack that changes the scene immediately after obtaining the stasis box.
*Pathfinding bug: after exiting from scene 5200 to 5100 and save the Seeker from the pit, there is an animation where Quinn and the Seeker exit the caves. However, Quinn incorrectly falls inside the trap while walking out, thus the animation where the flesheaters capture him is shown and the game enters an infinite loop of the same scenes shown over and over. This one might be a hardcoded logic bug, as the trap hotspot might have to be disabled for that cutscene
 
It's still possible to bypass the two aforementioned bugs if the walk regions for these two scenes are forced to be ignored inside PlayerMover::setDest().


Known hardcoded logic bugs:
Known hardcoded logic bugs:
*Scene 4045: The hero goes back to scene 4050 after taking the peg. (to be verified: I think he shouldn't)
*Scene 4045: The hero goes back to scene 4050 after taking the peg. (to be verified: I think he shouldn't)
*Scene 4000: Before using The Tech when everything else is complete, the hero says something that stays on screen and corrupt everything after
*Scene 4000: Before using The Tech when everything else is complete, the hero says something that stays on screen and corrupt everything after
*Scene 2320 (after escaping from the flesheater caves): if you choose to examine the files later, you go down to level 1 with the others to discuss what to do, but this cutscene is broken and the game freezes. Workaround: don't examine the files later when asked, and instead let the others go down and examine the files yourself beforehand.
*Scene 7700: When you examine around, the default look/use action is referring to a tea cup
*Scene 2320 (after talking with Lord Poria): The game freezes when using the terminal on the left (which is used to show the flycycle, which is necessary to fly to the Sky House)
*Scene 7700: You are supposed to operate the stool after getting the sheet of paper and use the combination written on it. But when you look/use the stool, the stool hotspot isn't working, and the exit button below the closeup isn't working either.


Currently Playable until:
Currently Playable until:
*Scene 2320 (after talking with Lord Poria, before obtaining the flycycle)
*Scene 7700 (sky lab)

Revision as of 14:37, 29 April 2011

This is a list of things that still need to be handled properly:

  • Add sound support
    • Adlib
    • Sound Blaster
    • GUS
    • Midi (MT-32)

Known engine bugs:

  • Pathfinding bug: when trying to exit scene 5200, the game enters an infinite loop. This happens because PlayerMover::proc1() keeps rejecting the path to the exit, as it supposedly returns to the original source region. Currently, there is a hack that changes the scene immediately after obtaining the stasis box.

Known hardcoded logic bugs:

  • Scene 4045: The hero goes back to scene 4050 after taking the peg. (to be verified: I think he shouldn't)
  • Scene 4000: Before using The Tech when everything else is complete, the hero says something that stays on screen and corrupt everything after
  • Scene 7700: When you examine around, the default look/use action is referring to a tea cup
  • Scene 7700: You are supposed to operate the stool after getting the sheet of paper and use the combination written on it. But when you look/use the stool, the stool hotspot isn't working, and the exit button below the closeup isn't working either.

Currently Playable until:

  • Scene 7700 (sky lab)