Difference between revisions of "Operation Stealth"
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resolution=320x200, 256 colors| | resolution=320x200, 256 colors| | ||
engine=[[Cine]]| | engine=[[Cine]]| | ||
support=Not officially supported.<br/>A WIP engine is available<br/>in our | support=Not officially supported.<br/>A WIP engine is available<br/>in our source code repository.| | ||
purchase=No | purchase=No | ||
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Revision as of 21:08, 10 July 2011
Operation Stealth | ||
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No Screenshot Available | ||
First release | 1990 | |
Also known as | James Bond: The Stealth Affair | |
Developed by | Delphine Software | |
Published by | Interplay, U.S. Gold | |
Distributed by | (unknown) | |
Platforms | Amiga, Atari ST, DOS | |
Resolution | 320x200, 256 colors | |
Engine | Cine | |
Support | Not officially supported. A WIP engine is available in our source code repository. | |
Available for Purchase |
No |
Operation Stealth, also known as James Bond 007: The Stealth Affair in the United States, is the second game to use Delphine Software's Cinématique evo1 engine. In this game, John Glames (James Bond in the US), a secret agent for the CIA, has been assigned a mission to locate a newly designed hi-tech stealth plane in Latin America, which was stolen from an American airbase.