Difference between revisions of "Parallaction/TODO"
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== Nippon Safes == | == Nippon Safes == | ||
Amiga | Amiga: | ||
* The spotlight in the night club should come to a post before Donna enters the stage {{BugTrack|num=2438549}}. The original used a blocking routine to do so. | * The spotlight in the night club should come to a post before Donna enters the stage {{BugTrack|num=2438549}}. The original used a blocking routine to do so. | ||
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. | * Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. | ||
== Big Red Adventure == | == Big Red Adventure == | ||
Line 23: | Line 20: | ||
* Correct MIDI music playback - currently differs from original i.e. part1/msc/stanza.msc | * Correct MIDI music playback - currently differs from original i.e. part1/msc/stanza.msc | ||
** Sounds like all events have wrong volume and end up in percussion channel. | ** Sounds like all events have wrong volume and end up in percussion channel. | ||
** Corrected by [[https://github.com/scummvm/scummvm/pull/281 this]] | |||
* Implement non-blocking fades/other gfx (need some updates to the input loop). | * Implement non-blocking fades/other gfx (need some updates to the input loop). | ||
* Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13): | * Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13): |
Revision as of 16:55, 22 September 2012
TODO List | |
Name | Parallaction Engine TODO |
Technical Contact(s) | Parallaction Engine Team |
Subsystem | Engine |
General
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.
Nippon Safes
Amiga:
- The spotlight in the night club should come to a post before Donna enters the stage [Bug #2438549]. The original used a blocking routine to do so.
- Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
Big Red Adventure
- Implement music commands.
- Correct MIDI music playback - currently differs from original i.e. part1/msc/stanza.msc
- Sounds like all events have wrong volume and end up in percussion channel.
- Corrected by [this]
- Implement non-blocking fades/other gfx (need some updates to the input loop).
- Fix mouse cursor hide/show. Mouse cursor incorrectly hidden currently (2011-01-13):
- Re-entering the first room (DOS BRA Demo only).
- The guy trying to sell you a watch in the park in Part 1.
- The end of Part 2 when a banana is thrown.
Script bugs:
- a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.
Amiga:
- Find out how cursors are stretched.
- Correctly position text in dialogue balloons
Tequila & Boom Boom
Implement everything ;)