Difference between revisions of "Debugging ScummVM"
(Updated for addition of debug console to almost all engines) |
(Add Platform Specific Debugging Notes starting with Android alogcat/adb notes.) |
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TODO: Document debug flags/levels for the various ports.<br> | TODO: Document debug flags/levels for the various ports.<br> | ||
== Platform Specific Debugging == | |||
=== Android === | |||
When debugging on Android, the Android Debug Bridge provides developers with access to the system log.<br> | |||
Specifically, the logcat command will display the log: | |||
[https://developer.android.com/tools/help/adb.html#logcat] | |||
This should record any ScummVM related errors, warnings or other information, especially related to failures of the application to start or application crashes. | |||
For investigating user bug reports, it would useful to get this information, but the ADB requires a USB connection to a host PC with the ADK.<br> | |||
However, there is an easier to use log viewer application which runs on the device called "alogcat": | |||
[https://code.google.com/p/alogcat/]<br> | |||
This requires no Host PC, USB connection or software setup beyond installing this app and can be downloaded from the Android Store (Google Play) for no cost. | |||
== Tips == | == Tips == |
Revision as of 16:31, 14 December 2012
Debug Output
The functions in common/debug.* provide a basic debug output interface in a platform portable form.
The debuglevel is a global single integer which varies between -1 (minimum - default) and 11 (maximum).
This parameter indicates increasing verbosity of debug output, but does not separate by function.
This is set by passing the command line parameter, -d <int> to scummvm at runtime.
Debugflags (also known as Debug Channels) are booleans and are engine specific.
An engine can have up to 32 channels.
These can be set by passing the command line parameter, --debugflags=<flag1, flag2, ...> to scummvm at runtime.
They are generally preferred to just using debuglevel, since they allow separation of debug output
into clearly named groupings and can be changed during runtime using the debug console.
Interactive Engine Debugging
ScummVM engines should implement an interactive debug console.
This is especially useful on embedded ports which usually lack the stdout console used currently for debug output as described above.
The key combination to activate the debug console is CTRL-d
(though this can be varied by engine if it conflicts with gameplay - See README).
The default console provides the following default commands :
- help : Display the list of available commands
- exit : Exit the debug console
- debugflag_list : list the available debug flags and their status
- debugflag_enable <debugflag> : enable a given debugflag
- debugflag_disable <debugflag> : disable a given debugflag
This can be extended with further engine-specific commands.
TODO: Document commands for specific engines, or link to subpages in each engine for this.
TODO: Document debug flags/levels for the various ports.
Platform Specific Debugging
Android
When debugging on Android, the Android Debug Bridge provides developers with access to the system log.
Specifically, the logcat command will display the log:
[1]
This should record any ScummVM related errors, warnings or other information, especially related to failures of the application to start or application crashes.
For investigating user bug reports, it would useful to get this information, but the ADB requires a USB connection to a host PC with the ADK.
However, there is an easier to use log viewer application which runs on the device called "alogcat":
[2]
This requires no Host PC, USB connection or software setup beyond installing this app and can be downloaded from the Android Store (Google Play) for no cost.
Tips
- To prevent SDL from catching segmentation faults (the SDL Parachute), add the following key to the configuration file under [scummvm]:
disable_sdl_parachute=true
or use command line switch
--disable-sdl-parachute
command line option.