Difference between revisions of "SCUMM/Debug Codes"
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Revision as of 12:09, 24 March 2005
Various LucasArts games have debug passwords and key combinations built into the original executable. THESE DO NOT WORK IN SCUMMVM, only in the original dos executable.
The password should be entered as-is, and an activation combination pressed to enter full debug mode. Case matters! If the activation key is ctrl-D, then hold ctrl-shift-d.
Common Debug Keys
These keys are common to most SCUMM debug modes.
- ctrl-g: Switch rooms
- ctrl-f: Toggle 'Fast Mode'
- ctrl-s: Set SCUMM variable (EGA games)
- ctrl-e: Set SCUMM variable (VGA games)
Maniac Mansion (original)
Debug Password: !a%ifyou*ve (discovered by Tomas)
Activation Key: F7
Notes: Nobody has worked out what this debug password stands for. Anyone?
Maniac Mansion (enhanced)
Debug Password: *ch4mysocks
Activation Key: F7
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks'
Zak McKracken (original & enhanced)
Debug Password: *ch4mysocks
Activation Key: ctrl-g for Atari version, F7 for others
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks'
Loom Floppy
Debug Password: schwanensee
Activation Key: F7
Notes:
Loom CD
Debug Password: hardyharhar
Activation Key: ctrl-D
Notes:
Last Crusade EGA
Debug Password: coolwhiped
Activation Key: F7
Notes:
Last Crusade VGA, Zak256
Debug Password: whipitgood
Activation Key: F7
Notes:
Monkey Island 1
Debug Password: hardyharhar
Activation Key: ctrl-D
Notes:
Monkey Island 2
Debug Password: monkeyspit
Activation Key: ctrl-D
Notes:
Fate of Atlantis
Debug Password: shinymetal
Activation Key: ctrl-D
Notes:
Day of the Tentacle
Debug Password: swordfish
Activation Key: ctrl-D
Notes:
Full Throttle
Debug Password: matilda (swordfish for PC Demo)
Activation Key: Ctrl-D
Notes:
Curse of Monkey Island
Debug Password: matilda
Activation Key: Ctrl-D
Notes: The first key on entering a screen is ignored! (?)
The Dig / Sam and Max
Debug Password:
Activation Key:
Notes: Neither The Dig nor Sam and Max have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but this are never set.