Difference between revisions of "Neverhood"
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Eriktorbjorn (talk | contribs) (Added missing Valgrind output line) |
Eriktorbjorn (talk | contribs) (Added GUI cursor issue) |
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==Known issues== | ==Known issues== | ||
* When starting the game from the ScummVM launcher dialog, the GUI cursor remains visible during the intro. | |||
* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds(): | * Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds(): | ||
Revision as of 17:22, 27 May 2013
Neverhood | ||
---|---|---|
Engine developer | johndoe | |
Companies that used it | The Neverhood, Inc. | |
Games that use it | The Neverhood | |
Date added to ScummVM | 2013-05-15 | |
First release containing it | None |
Known issues
- When starting the game from the ScummVM launcher dialog, the GUI cursor remains visible during the intro.
- Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s) ==26398== at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235) ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352) ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175) ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120) ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226) ==26398== by 0x8051489: scummvm_main (main.cpp:452) ==26398== by 0x804F5DF: main (posix-main.cpp:45) ==26398== Conditional jump or move depends on uninitialised value(s) ==26398== at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236) ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352) ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175) ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120) ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226) ==26398== by 0x8051489: scummvm_main (main.cpp:452) ==26398== by 0x804F5DF: main (posix-main.cpp:45)