Difference between revisions of "Neverhood"
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(The mouse cursor issue should be fixed now) |
(Added an issue with the video viewer) |
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Line 9: | Line 9: | ||
==Known issues== | ==Known issues== | ||
* Using the video viewer to watch Willie Trombone's videos crashes. This happens because _renderQueue inside Screen::update() in screen.cpp:83 points to invalid render items: | |||
Error #137: UNADDRESSABLE ACCESS: reading 0x0aa7f4f0-0x0aa7f4f4 4 byte(s) | |||
# 0 Neverhood::Scene::draw [scummvm\engines\neverhood\scene.cpp:83] | |||
# 1 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45] | |||
# 2 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45] | |||
# 3 Neverhood::NeverhoodEngine::mainLoop [scummvm\engines\neverhood\neverhood.cpp:171] | |||
# 4 Neverhood::NeverhoodEngine::run [scummvm\engines\neverhood\neverhood.cpp:120] | |||
# 5 runGame [scummvm\base\main.cpp:226] | |||
# 6 scummvm_main [scummvm\base\main.cpp:452] | |||
# 7 SDL_main [scummvm\backends\platform\sdl\win32\win32-main.cpp:60] | |||
# 8 WinMain [scummvm\backends\platform\sdl\win32\win32-main.cpp:44] | |||
Note: @0:01:01.153 in thread 5420 | |||
Note: next higher malloc: 0x0aa7f558-0x0aa7f594 | |||
Note: prev lower malloc: 0x0aa7f488-0x0aa7f4c0 | |||
Note: instruction: mov (%ecx) -> %edx | |||
* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds(): | * Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds(): |
Revision as of 08:56, 28 May 2013
Neverhood | ||
---|---|---|
Engine developer | johndoe | |
Companies that used it | The Neverhood, Inc. | |
Games that use it | The Neverhood | |
Date added to ScummVM | 2013-05-15 | |
First release containing it | None |
Known issues
- Using the video viewer to watch Willie Trombone's videos crashes. This happens because _renderQueue inside Screen::update() in screen.cpp:83 points to invalid render items:
Error #137: UNADDRESSABLE ACCESS: reading 0x0aa7f4f0-0x0aa7f4f4 4 byte(s)
- 0 Neverhood::Scene::draw [scummvm\engines\neverhood\scene.cpp:83]
- 1 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45]
- 2 Neverhood::Module::draw [scummvm\engines\neverhood\module.cpp:45]
- 3 Neverhood::NeverhoodEngine::mainLoop [scummvm\engines\neverhood\neverhood.cpp:171]
- 4 Neverhood::NeverhoodEngine::run [scummvm\engines\neverhood\neverhood.cpp:120]
- 5 runGame [scummvm\base\main.cpp:226]
- 6 scummvm_main [scummvm\base\main.cpp:452]
- 7 SDL_main [scummvm\backends\platform\sdl\win32\win32-main.cpp:60]
- 8 WinMain [scummvm\backends\platform\sdl\win32\win32-main.cpp:44]
Note: @0:01:01.153 in thread 5420 Note: next higher malloc: 0x0aa7f558-0x0aa7f594 Note: prev lower malloc: 0x0aa7f488-0x0aa7f4c0 Note: instruction: mov (%ecx) -> %edx
- Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s) ==26398== at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235) ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352) ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175) ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120) ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226) ==26398== by 0x8051489: scummvm_main (main.cpp:452) ==26398== by 0x804F5DF: main (posix-main.cpp:45) ==26398== Conditional jump or move depends on uninitialised value(s) ==26398== at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236) ==26398== by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352) ==26398== by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175) ==26398== by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120) ==26398== by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226) ==26398== by 0x8051489: scummvm_main (main.cpp:452) ==26398== by 0x804F5DF: main (posix-main.cpp:45)