Difference between revisions of "Loom"
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engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0| | support=Since ScummVM 0.2.0| | ||
purchase= | purchase=[[Where to get the games#LucasArts Games|Yes]]| | ||
resolution=320x200, 16 colors (original)<br>or 256 colors (later versions) | resolution=320x200, 16 colors (original)<br>or 256 colors (later versions) | ||
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Revision as of 15:01, 28 October 2014
Loom | ||
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First release | 1990 | |
Also known as | ||
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, Amiga CDTV, Atari ST, DOS FM Towns, Macintosh, PC-Engine/Turbografx CD | |
Resolution | 320x200, 16 colors (original) or 256 colors (later versions) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
Yes |
Loom was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).
Game Variants
The DOS CD version of this was a "talkie version" presented in 256 colors, however unlike most talkie games the speech came from CDDA tracks on the CD. Due to limitations in lip-syncing at the time, the DOS CD version did not include the scenes where the characters were presented in close-up shots. The FM Towns CD version was also presented in 256 colors, however it was not a talkie. As a result, the close-up shots were present in the FM Towns versions.
The DOS floppy EGA version contained only 16 colors.