Difference between revisions of "Compiling ScummVM/RPI"

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First we export the path where we will copy these into, and then we will manually copy them. I choose /opt/rpi_root, but any other path with the right permissions for your user and common sense is going to be ok:
First we export the path where we will copy these into, and then we will manually copy them. I choose /opt/rpi_root, but any other path with the right permissions for your user and common sense is going to be ok:


RPI_ROOT /opt/rpi_root
RPI_ROOT=/opt/rpi_root


cp -R <SD_mountpoint_directory>/usr $RPI_ROOT
cp -R <SD_mountpoint_directory>/usr $RPI_ROOT

Revision as of 10:24, 22 July 2015

Cross-compiling ScummVM on for Raspberry Pi

Installing the official Raspberry Pi cross-compiler on PC

We will clone the Raspberry Pi tools repository which includes the cross-compiler we need:

git clone git://github.com/raspberrypi/tools.git

It will get cloned to a directory called raspberrypi at your current location.

Add it to the path so we have the crosscompiler binaries available from our scummvm building directory. If my raspberrry pi tools repository ended cloned in raspberrrypi at my home directory, I would do:

PATH=$PATH:$HOME/raspberrypi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin

After adding the crosscompiler executables directory to the path, we should be able to run arm-linux-gnueabihf-gcc, arm-linux-gnueabihf-g++, etc... just try. They should yield an error because you pass them no input files, but that's expected. It's just a test so we know we've the crosscompiler installed and accesible.

Installing the needed Raspberry Pi headers and libraries on PC

We need to copy over the /usr, /lib and /opt directories from your Raspbian SD to your PC (the computer were you will do the cross-compilation), for the needed headers and libs to be available. Of course, you'll have to install any additonal libs from Raspbian running of the Pi before expecting them to be available, so if you compile scummvm with FLAC support, you should have installed the libflac development libs on the Pi first.

First we export the path where we will copy these into, and then we will manually copy them. I choose /opt/rpi_root, but any other path with the right permissions for your user and common sense is going to be ok:

RPI_ROOT=/opt/rpi_root

cp -R <SD_mountpoint_directory>/usr $RPI_ROOT

cp -R <SD_mountpoint_directory>/lib $RPI_ROOT

cp -R <SD_mountpoint_directory>/opt $RPI_ROOT

Now we need to setup the cross-building sdl-config so it's used instead on the host system's sdl-config script. Edit $RPI_ROOT/usr/bin/sdl-config and change the prefix line to:

prefix=/opt/rpi-root/usr

Configuring ScummVM

Now we configure scummvm buildsystem so it knows what backend we want and where is our raspberry pi local sysroot living, containing the Raspberry Pi headers and libs the cross-compiler and linker will need. In this example configuration, we disable additional libs, and debug symbols since it's intended for final users.

Depending on whether we want dispmanx or GLES support, we would pass --enable-dispmanx or --enable-gles-rpi parameters to the configure script. For example, we would run configure like this to build a dispmanx version:

./configure --host=raspberrypi --with-sdl-prefix=$RPI_ROOTDIR/usr --enable-dispmanx --disable-debug --enable-release --enable-optimizations --disable-mt32emu --disable-flac --disable-mad --disable-vorbis --disable-tremor --disable-fluidsynth --disable-taskbar --disable-timidity --disable-alsa

Compiling ScummVM

run "make clean" and then "make -j<n>", where n is the number of cores available on your compilation machine x2.

Installing ScummVM

Simply copy over the resulting scummvm executable to your Raspberry Pi sd. A good idea is to create an scummvm folder in your /home/pi directory, and put the executable there along with the games you want to use with it.