Difference between revisions of "Cine/TODO"
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== | {{Infobox_TODO| | ||
taskname=Cine Engine TODO| | |||
techcontact=[[Cine]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== Source Cleanup == | == Source Cleanup == | ||
* | * Wrap the code into C++ classes where applicable/suitable. Possible classes candidates : | ||
** Gfx/Screen (bg_list.cpp, gfx.cpp) | |||
** Script (script.cpp) | |||
** Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp) | |||
** CineEngine (object.cpp, anim.cpp, various.cpp) | |||
** Sound (already done) | |||
* rename functions and variables that need it | * rename functions and variables that need it | ||
* reorganize functions and variables in cine/various.cpp | * reorganize functions and variables in cine/various.cpp | ||
== ToDo == | == ToDo == | ||
* implement, adapt or remove the following options in the system menu : | * implement, adapt or remove the following options in the system menu : | ||
** Pause | ** Pause | ||
** Restart Game | ** Restart Game | ||
** Change Backup Drive | ** Change Backup Drive | ||
* Add code to replace the original save/load dialogs with ScummVM dialogs, thus allowing 255 saveslots, rather than limited to 10 slots. | |||
* Add ScummVM savegame thumbnail support (Need to maintain loading of older savegames where this is not present). | |||
* add support for AtariST sound and music resources (if different from Amiga) | * add support for AtariST sound and music resources (if different from Amiga) | ||
* add support | * add support PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | ||
* | * (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI driver uses MT-32 specific sysEx commands to setup the instruments etc. | ||
* | * add code for fadeIn/fadeOut | ||
* | * optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | ||
* use Common::List instead of custom linked lists (should allow removal and/or simplification of several functions) | |||
* [[cruisE]] and [[Cine]] have several chunks of code in common, find a way to factorize | |||
** sound code/system | |||
** gfx routines | |||
** unpacking routine | |||
** resource loading (parts, vol.cnf) | |||
* finish Operation Stealth support | |||
** Graphics Glitches: | |||
*** Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed on "American Passport" inventory item. | |||
*** Double fade out glitch on scene changes, notably in Scene 2 Room 5 (Bank Vault). | |||
*** Scene 3 Underwater Animation Sequence seem very hard in last screen. Timing bug? Add "oxygenCheat" command for playtesting? | |||
*** Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (mainly 4) Missing Segments. | |||
*** Scene 8 (Cutscene - Top Of Porthole Tunnel Ladder) - Background around Ego (John) square with incorrect color. | |||
*** Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey. | |||
*** Scene 8 Room 1 (Piranha Tank Cage) - John on Wire to Grill animation is incorrect.. | |||
*** Scene 9 Room 12 (Master Control Room) - Background around console lights in bottom-left corner has square with incorrect color. | |||
*** Scene 9 Room 12 (Master Control Room) - Countdown LED Digits (mainly 4) Missing Segments. | |||
*** Scene 9 (On Gantry before boarding Helicopter) - Ego (John) background is incorrect and Ego is Black - incorrect palette? | |||
** Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder. | |||
** WARNING: Unable to find part file for filename '02-.ADL'! | |||
** WARNING: Unable to load soundfx instrument '02-.ADL'! | |||
** WARNING: Unable to find part file for filename 'QTRACK32.SPL'! | |||
** Misspelling Script Bugs : | |||
*** Object "Bench of Bank Notes" - Should be Bunch | |||
*** Read(y) - Missing y | |||
*** Passport "English" should be British | |||
*** Electrique Cable (for Razor) - should be Electric | |||
* Clean up any remaining memory leaks | |||
== Bugs == | == Bugs == | ||
* | * Future Wars: Looping samples don't loop in Amiga version{{Tracker|id=4440}} |
Latest revision as of 17:03, 21 February 2016
TODO List | |
Name | Cine Engine TODO |
Technical Contact(s) | Cine Engine Team |
Subsystem | Engine |
Source Cleanup
- Wrap the code into C++ classes where applicable/suitable. Possible classes candidates :
- Gfx/Screen (bg_list.cpp, gfx.cpp)
- Script (script.cpp)
- Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp)
- CineEngine (object.cpp, anim.cpp, various.cpp)
- Sound (already done)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- implement, adapt or remove the following options in the system menu :
- Pause
- Restart Game
- Change Backup Drive
- Add code to replace the original save/load dialogs with ScummVM dialogs, thus allowing 255 saveslots, rather than limited to 10 slots.
- Add ScummVM savegame thumbnail support (Need to maintain loading of older savegames where this is not present).
- add support for AtariST sound and music resources (if different from Amiga)
- add support PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- (maybe) add support for MIDI playback on General Midi devices. Currently the MIDI driver uses MT-32 specific sysEx commands to setup the instruments etc.
- add code for fadeIn/fadeOut
- optimize the rendering (doing a full screen and palette refresh on each frame could be avoided)
- use Common::List instead of custom linked lists (should allow removal and/or simplification of several functions)
- cruisE and Cine have several chunks of code in common, find a way to factorize
- sound code/system
- gfx routines
- unpacking routine
- resource loading (parts, vol.cnf)
- finish Operation Stealth support
- Graphics Glitches:
- Scene 1 Room 4 (Airport - Baggage Belt) - Palette glitch if "Operate" is performed on "American Passport" inventory item.
- Double fade out glitch on scene changes, notably in Scene 2 Room 5 (Bank Vault).
- Scene 3 Underwater Animation Sequence seem very hard in last screen. Timing bug? Add "oxygenCheat" command for playtesting?
- Scene 6 Room 2 (Mansion Study, Safe Closeup) - LED Digits (mainly 4) Missing Segments.
- Scene 8 (Cutscene - Top Of Porthole Tunnel Ladder) - Background around Ego (John) square with incorrect color.
- Scene 8 Room 1 (Piranha Tank Cage) - Background to right of Cage incorrect color - Grey.
- Scene 8 Room 1 (Piranha Tank Cage) - John on Wire to Grill animation is incorrect..
- Scene 9 Room 12 (Master Control Room) - Background around console lights in bottom-left corner has square with incorrect color.
- Scene 9 Room 12 (Master Control Room) - Countdown LED Digits (mainly 4) Missing Segments.
- Scene 9 (On Gantry before boarding Helicopter) - Ego (John) background is incorrect and Ego is Black - incorrect palette?
- Save/Load not possible between Scene 5 (Otto throws John into Sea off Boat) until after Scene 6 Labyrinth Arcade Sequence and During Scene 8 Rat Labyrinth Arcade Sequences - Think this was possible in the original and makes the arcade sequences much harder.
- WARNING: Unable to find part file for filename '02-.ADL'!
- WARNING: Unable to load soundfx instrument '02-.ADL'!
- WARNING: Unable to find part file for filename 'QTRACK32.SPL'!
- Misspelling Script Bugs :
- Object "Bench of Bank Notes" - Should be Bunch
- Read(y) - Missing y
- Passport "English" should be British
- Electrique Cable (for Razor) - should be Electric
- Graphics Glitches:
- Clean up any remaining memory leaks
Bugs
- Future Wars: Looping samples don't loop in Amiga version[Bug #4440]