Difference between revisions of "SLUDGE"
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(Created page with "{{EngineDescription| name=SLUDGE| developer=yinsimei| companies=Hungry Software| usedBy=Dozens of games|...") |
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Revision as of 17:07, 4 June 2017
SLUDGE | ||
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Engine developer | yinsimei | |
Companies that used it | Hungry Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | Not yet |
The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
This engine is being added by the GSoC student yinsimei to ScummVM as part of the GSoC 2017.