Difference between revisions of "Starship Titanic"
Jump to navigation
Jump to search
Dreammaster (talk | contribs) (Removed implementing German as a TODO) |
Dreammaster (talk | contribs) m (Add a TODO for supporting the Macintosh version) |
||
Line 5: | Line 5: | ||
distributor=[[Simon & Schuster Interactive]]| | distributor=[[Simon & Schuster Interactive]]| | ||
developer=[[The Digital Village]]| | developer=[[The Digital Village]]| | ||
platforms=Windows | platforms=Windows| | ||
resolution=640x480, 16-bit color| | resolution=640x480, 16-bit color| | ||
engine=[[Titanic]]| | engine=[[Titanic]]| | ||
Line 17: | Line 17: | ||
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | * We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | ||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | * The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | ||
* Add support for the Macintosh release of the game. | |||
== External Links == | == External Links == |
Revision as of 20:47, 10 October 2017
Starship Titanic | ||
---|---|---|
No Screenshot Available | ||
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | Simon & Schuster Interactive | |
Distributed by | Simon & Schuster Interactive | |
Platforms | Windows | |
Resolution | 640x480, 16-bit color | |
Engine | Titanic | |
Support | Since ScummVM 1.10.0 | |
Available for Purchase |
Yes |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
TODOs
- We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
- Add support for the Macintosh release of the game.