Difference between revisions of "Template:VitaControls"
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Notes: | |||
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around. | |||
- Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices. | |||
- The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore. | |||
<noinclude> | <noinclude> | ||
[[Category:Backend Controls]] | [[Category:Backend Controls]] | ||
</noinclude> | </noinclude> |
Revision as of 05:47, 7 April 2018
Game Controller Mapping: | |
Button | Action |
---|---|
Left stick | Mouse |
R + Left stick | Slow Mouse |
Cross | Left mouse button |
Circle | Right mouse button |
DPad | Keypad "Cursor" Keys (useful for character motion in Sierra games) |
R + DPad | Diagonal Keypad "Cursor" Keys |
L Trigger | Game menu (F5) |
R Trigger | Shift (used to enable Mass Add in menu) |
Square | Period '.' (used to skip dialog lines) |
R + Square | Space ' ' |
Triangle | Escape (used to skip cutscenes) |
R + Triangle | Return |
Start | ScummVM's global in-game menu |
Select | Toggle virtual keyboard |
R + Select | AGI predictive input dialog |
Front Panel Touch Controls, always enabled (from version 2.1.0): | |
Touch | Action |
short single finger tap | Move pointer to finger position and left mouse button click |
short second finger tap while holding one finger | Move pointer to first finger position and right mouse button click |
single finger drag | Move pointer directly with finger |
dual finger drag (long second finger tap while holding one finger) | Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. |
triple finger drag (long second and third finger tap while holding one finger) | Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed. |
Back Panel Touch Controls, enabled via Touchpad Mouse Mode option (from version 2.1.0): | |
Touch | Action |
short single finger tap | Left mouse button click |
short second finger tap while holding one finger | Right mouse button click |
single finger drag | Move pointer indirectly with finger, pointer speed can be adjusted in control settings |
dual finger drag (long second finger tap while holding one finger) | Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
triple finger drag (long second and third finger tap while holding one finger) | Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
Notes: - For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
- Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
- The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.