Difference between revisions of "Template:VitaControls"

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Notes:
Notes:
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.


- Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
* For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.


- The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.
* Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
 
* The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.


<noinclude>
<noinclude>
[[Category:Backend Controls]]
[[Category:Backend Controls]]
</noinclude>
</noinclude>

Revision as of 05:47, 7 April 2018

 Game Controller Mapping:
Button Action
Left stick Mouse
R + Left stick Slow Mouse
Cross Left mouse button
Circle Right mouse button
DPad Keypad "Cursor" Keys (useful for character motion in Sierra games)
R + DPad Diagonal Keypad "Cursor" Keys
L Trigger Game menu (F5)
R Trigger Shift (used to enable Mass Add in menu)
Square Period '.' (used to skip dialog lines)
R + Square Space ' '
Triangle Escape (used to skip cutscenes)
R + Triangle Return
Start ScummVM's global in-game menu
Select Toggle virtual keyboard
R + Select AGI predictive input dialog
 Front Panel Touch Controls, always enabled (from version 2.1.0):
Touch Action
short single finger tap Move pointer to finger position and left mouse button click
short second finger tap while holding one finger Move pointer to first finger position and right mouse button click
single finger drag Move pointer directly with finger
dual finger drag (long second finger tap while holding one finger) Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
triple finger drag (long second and third finger tap while holding one finger) Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
 Back Panel Touch Controls, enabled via Touchpad Mouse Mode option (from version 2.1.0):
Touch Action
short single finger tap Left mouse button click
short second finger tap while holding one finger Right mouse button click
single finger drag Move pointer indirectly with finger, pointer speed can be adjusted in control settings
dual finger drag (long second finger tap while holding one finger) Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
triple finger drag (long second and third finger tap while holding one finger) Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.

Notes:

  • For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
  • Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. This was tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. Not all bluetooth keyboards or mice pair successfully with the Vita. Use settings->devices on the Vita home screen to try and pair your devices.
  • The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.