Difference between revisions of "Code Formatting Conventions"
(Update convention for empty loops as discussed on -devel) |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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Line 27: | Line 27: | ||
[...] | [...] | ||
}; | }; | ||
</ | </syntaxhighlight> | ||
Did you see the {}'s on that? | Did you see the {}'s on that? | ||
Line 41: | Line 41: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
a = (b + c) * d; | a = (b + c) * d; | ||
</ | </syntaxhighlight> | ||
'''C++ reserved words separated from opening parentheses by a white space''' | '''C++ reserved words separated from opening parentheses by a white space''' | ||
Line 47: | Line 47: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
while (true) { | while (true) { | ||
</ | </syntaxhighlight> | ||
'''Commas followed by a white space''' | '''Commas followed by a white space''' | ||
Line 53: | Line 53: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
someFunction(a, b, c); | someFunction(a, b, c); | ||
</ | </syntaxhighlight> | ||
<source lang="cpp"> | <source lang="cpp"> | ||
int d, e; | int d, e; | ||
</ | </syntaxhighlight> | ||
'''Semicolons followed by a space character, if there is more on a line''' | '''Semicolons followed by a space character, if there is more on a line''' | ||
Line 62: | Line 62: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
for (int a = 0; b < c; d++) | for (int a = 0; b < c; d++) | ||
</ | </syntaxhighlight> | ||
<source lang="cpp"> | <source lang="cpp"> | ||
doSomething(e); doSomething(f); // This is probably bad style anyway | doSomething(e); doSomething(f); // This is probably bad style anyway | ||
</ | </syntaxhighlight> | ||
'''Mandatory ''{}'' for empty ''for''/''while'' loops''' | '''Mandatory ''{}'' for empty ''for''/''while'' loops''' | ||
Line 72: | Line 72: | ||
while (i < length - 1 && array[++i] != item); // bad | while (i < length - 1 && array[++i] != item); // bad | ||
while (i < length - 1 && array[++i] != item) {} // good | while (i < length - 1 && array[++i] != item) {} // good | ||
</ | </syntaxhighlight> | ||
'''When declaring class inheritance and in a ? construct, colons should be surrounded by white space''' | '''When declaring class inheritance and in a ? construct, colons should be surrounded by white space''' | ||
Line 78: | Line 78: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
class BusWheel : public RubberInflatable { | class BusWheel : public RubberInflatable { | ||
</ | </syntaxhighlight> | ||
<source lang="cpp"> | <source lang="cpp"> | ||
(isNight) ? colorMeDark() : colorMeBright(); | (isNight) ? colorMeDark() : colorMeBright(); | ||
</ | </syntaxhighlight> | ||
'''Indentation level is not increased after namespace clause''' | '''Indentation level is not increased after namespace clause''' | ||
Line 95: | Line 95: | ||
} // End of namespace Scumm | } // End of namespace Scumm | ||
</ | </syntaxhighlight> | ||
'''Array delete operator has no whitespace before []''' | '''Array delete operator has no whitespace before []''' | ||
<source lang="cpp"> | <source lang="cpp"> | ||
delete[] foo; | delete[] foo; | ||
</ | </syntaxhighlight> | ||
'''Template definitions''' | '''Template definitions''' | ||
Line 110: | Line 110: | ||
// ... | // ... | ||
} | } | ||
</ | </syntaxhighlight> | ||
'''Operator overloading''' | '''Operator overloading''' | ||
Line 125: | Line 125: | ||
} | } | ||
}; | }; | ||
</ | </syntaxhighlight> | ||
'''Pointers and casts''' | '''Pointers and casts''' | ||
Line 132: | Line 132: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
const char *ptr = (const char *)foobar; | const char *ptr = (const char *)foobar; | ||
</ | </syntaxhighlight> | ||
'''References''' | '''References''' | ||
Line 140: | Line 140: | ||
int i = 0; | int i = 0; | ||
int &ref = i; | int &ref = i; | ||
</ | </syntaxhighlight> | ||
'''Vertical alignment''' | '''Vertical alignment''' | ||
Line 153: | Line 153: | ||
x + w, | x + w, | ||
y + h); | y + h); | ||
</ | </syntaxhighlight> | ||
== Switch/Case constructs == | == Switch/Case constructs == | ||
Line 175: | Line 175: | ||
Dialog::handleCommand(sender, cmd, data); | Dialog::handleCommand(sender, cmd, data); | ||
} | } | ||
</ | </syntaxhighlight> | ||
* Note comment on whether fall through is intentional. Use exactly this and not some variation both for consistency and so that the compiler will see it and suppress potential warnings. | * Note comment on whether fall through is intentional. Use exactly this and not some variation both for consistency and so that the compiler will see it and suppress potential warnings. | ||
Line 197: | Line 197: | ||
struct MyStruct { /* ... */ }; | struct MyStruct { /* ... */ }; | ||
typedef int MyInt; | typedef int MyInt; | ||
</ | </syntaxhighlight> | ||
'''Class member variables''' | '''Class member variables''' | ||
Line 205: | Line 205: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
char *_someVariableName; | char *_someVariableName; | ||
</ | </syntaxhighlight> | ||
'''Class methods''' | '''Class methods''' | ||
Line 213: | Line 213: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
void thisIsMyFancyMethod(); | void thisIsMyFancyMethod(); | ||
</ | </syntaxhighlight> | ||
'''Local variables''' | '''Local variables''' | ||
Line 221: | Line 221: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
char *someVariableName; | char *someVariableName; | ||
</ | </syntaxhighlight> | ||
Note that for POD structures it is fine to use this rule too. | Note that for POD structures it is fine to use this rule too. | ||
Line 231: | Line 231: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
int g_someGlobalVariable; | int g_someGlobalVariable; | ||
</ | </syntaxhighlight> | ||
== Special comments == | == Special comments == | ||
Line 258: | Line 258: | ||
*/ | */ | ||
virtual void warpMouse(int x, int y) = 0; | virtual void warpMouse(int x, int y) = 0; | ||
</ | </syntaxhighlight> | ||
(See [http://doxygen.scummvm.org/d9/df4/classOSystem.html#ecab84670def917107d6c1b5ca3b82c3 here] for the docs generated from this.) | (See [http://doxygen.scummvm.org/d9/df4/classOSystem.html#ecab84670def917107d6c1b5ca3b82c3 here] for the docs generated from this.) | ||
Line 267: | Line 267: | ||
int16 x; ///< The horizontal part of the point | int16 x; ///< The horizontal part of the point | ||
int16 y; ///< The vertical part of the point | int16 y; ///< The vertical part of the point | ||
</ | </syntaxhighlight> | ||
(See [http://doxygen.scummvm.org/d7/d66/structCommon_1_1Point.html#2d868735aeaaf391ce9b3df9232c031f here] for the docs generated from this.) | (See [http://doxygen.scummvm.org/d7/d66/structCommon_1_1Point.html#2d868735aeaaf391ce9b3df9232c031f here] for the docs generated from this.) | ||
Revision as of 15:04, 25 October 2018
Use common sense
These are conventions which we try to follow when writing code for ScummVM. Sticking to a common set of formatting / indention rules makes it easier to read through our source base (which now exceed half a million lines of code by far, making this quite important). If you want to submit patches, please try to adhere to these rules.
We don't always follow these rules slavishly, in certain cases it is OK (and in fact might be favorable) to stray from them. Applying common sense, as usual, is a good idea.
In the following examples tabs are replaced by spaces for visual consistency with the Code Formatting Conventions. But in actual code, use tabs for indentations (our tabs are assumed to be 4 spaces wide).
Hugging braces
Braces in your code should look like the following example:
<source lang="cpp"> for (int i = 0; i < t; i++) {
[...]
}
if (j < k) {
[...]
} else if (j > k) {
[...]
} else {
[...]
}
class Dummy {
[...]
}; </syntaxhighlight>
Did you see the {}'s on that?
Tab indents, with tabstop at four spaces
Says it all, really.
Whitespaces
Conventional operators surrounded by a space character
<source lang="cpp"> a = (b + c) * d; </syntaxhighlight>
C++ reserved words separated from opening parentheses by a white space
<source lang="cpp"> while (true) { </syntaxhighlight>
Commas followed by a white space
<source lang="cpp"> someFunction(a, b, c); </syntaxhighlight> <source lang="cpp"> int d, e; </syntaxhighlight>
Semicolons followed by a space character, if there is more on a line
<source lang="cpp"> for (int a = 0; b < c; d++) </syntaxhighlight> <source lang="cpp"> doSomething(e); doSomething(f); // This is probably bad style anyway </syntaxhighlight>
Mandatory {} for empty for/while loops
<source lang="cpp"> while (i < length - 1 && array[++i] != item); // bad while (i < length - 1 && array[++i] != item) {} // good </syntaxhighlight>
When declaring class inheritance and in a ? construct, colons should be surrounded by white space
<source lang="cpp"> class BusWheel : public RubberInflatable { </syntaxhighlight> <source lang="cpp"> (isNight) ? colorMeDark() : colorMeBright(); </syntaxhighlight>
Indentation level is not increased after namespace clause
<source lang="cpp"> namespace Scumm {
byte Actor::kInvalidBox = 0;
void Actor::initActorClass(ScummEngine *scumm) {
_vm = scumm;
}
} // End of namespace Scumm </syntaxhighlight>
Array delete operator has no whitespace before [] <source lang="cpp"> delete[] foo; </syntaxhighlight>
Template definitions
No whitespace between template keyword and < <source lang="cpp"> template<typename foo> void myFunc(foo arg) {
// ...
} </syntaxhighlight>
Operator overloading
Operator keyword is NOT separated from the name, except for type conversion operators where it is required. <source lang="cpp"> struct Foo {
void operator()() { // ... }
operator bool() { return true; }
}; </syntaxhighlight>
Pointers and casts
No whitespace after a cast; and in a pointer, we write a whitespace before the star but not after it. <source lang="cpp"> const char *ptr = (const char *)foobar; </syntaxhighlight>
References
We use the same rule for references as we do for pointers: use a whitespace before the "&" but not after it. <source lang="cpp"> int i = 0; int &ref = i; </syntaxhighlight>
Vertical alignment
When it adds to readability, a vertical alignment by means of extra tabs or spaces is allowed. However, it is not advised to have the opening and closing brackets/braces to occupy a single line. <source lang="cpp"> int foo = 2; int morefoo = 3;
Common::Rect *r = new Common::Rect(x,
y, x + w, y + h);
</syntaxhighlight>
Switch/Case constructs
<source lang="cpp"> switch (cmd) { case kSomeCmd:
someCmd(); // fall through
case kSomeVerySimilarCmd:
someMoreCmd(); break;
case kSaveCmd:
save(); break;
case kLoadCmd: case kPlayCmd:
close(); break;
default:
Dialog::handleCommand(sender, cmd, data);
} </syntaxhighlight>
- Note comment on whether fall through is intentional. Use exactly this and not some variation both for consistency and so that the compiler will see it and suppress potential warnings.
Naming
Constants
Basically, you have two choices (this has historical reasons, and we probably should try to unify this one day):
- Camel case with prefix 'k':
kSomeKludgyConstantName
- All upper case, with words separated by underscores (no leading/trailing underscores):
SOME_KLUDGY_CONSTANT_NAME
(As a side remark, we recommend avoiding #define for creating constants, because these can lead to weird and difficult to track down conflicts. Instead use enums or the const
keyword.)
Type names
Camel case starting with upper case.
<source lang="cpp"> class MyClass { /* ... */ }; struct MyStruct { /* ... */ }; typedef int MyInt; </syntaxhighlight>
Class member variables
Prefixed with '_' and in camel case (Yo! no underscore separators), starting with lowercase.
<source lang="cpp"> char *_someVariableName; </syntaxhighlight>
Class methods
Camel case, starting with lowercase.
<source lang="cpp"> void thisIsMyFancyMethod(); </syntaxhighlight>
Local variables
Use camel case (Yo! no underscore separators), starting with lowercase.
<source lang="cpp"> char *someVariableName; </syntaxhighlight>
Note that for POD structures it is fine to use this rule too.
Global variables
In general you should avoid global variables, but if it can't be avoided, use 'g_' as prefix, camel case, and start with lowercase
<source lang="cpp"> int g_someGlobalVariable; </syntaxhighlight>
Special comments
Special Keywords
The following goes slightly beyond code formatting: We use certain keywords (together with an explanatory text) to mark certain sections of our code. In particular:
- FIXME marks code that contains hacks or bad temporary workarounds, things that really should be revised at a later point.
- TODO marks incomplete code, or things that could be done better but are left for the future.
- WORKAROUND marks code that works around bugs in the original game, like script bugs. Sometimes these bugs worked in the original due to bugs in the original engine, sometimes the bug was visible in the original, too. It's important that you explain here what exactly you work around, and if applicable, refer to relevant tracker items!
Doxygen documentation comments
ScummVM uses the Doxygen software to generate HTML documentation for the codebase (available here).
Doxygen supports documentation blocks. These are specially-formatted comments that doxygen prints out in the generated documentation. They are similar in purpose to Java's JavaDoc or Python's docstrings.
There are many ways to mark such comments, but developers are encouraged to use the JavaDoc style:
<source lang="cpp"> /**
* Move ("warp") the mouse cursor to the specified position in virtual * screen coordinates. * @param x the new x position of the mouse * @param y the new y position of the mouse */
virtual void warpMouse(int x, int y) = 0; </syntaxhighlight> (See here for the docs generated from this.)
As shown in the example, documentation blocks also support several special commands such as param. Those are prefixed with either @ or \, but developers should always use @.
If you want to add a brief explanation of a variable or function after its declaration, this is the correct syntax: <source lang="cpp"> int16 x; ///< The horizontal part of the point int16 y; ///< The vertical part of the point </syntaxhighlight> (See here for the docs generated from this.)
For more information, visit the official documentation:
Automatically converting code to our conventions
The following settings for Artistic Style (also known as astyle) approximate our code formatting conventions and can be used to quickly convert a big bunch of source files to our conventions. Note that you may still have to manually clean up some stuff afterwards.
indent=tab=4 style=attach pad-oper pad-header align-pointer=name unpad-paren indent-preprocessor convert-tabs
Emacs style
Put the following in your .emacsrc file
(setq-default default-tab-width 4) (setq-default c-basic-offset 4) (setq-default indent-tabs-mode t)