Difference between revisions of "Template:SwitchControls"
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Revision as of 15:56, 23 May 2019
Game Controller Mapping: | |
Button | Action |
---|---|
Left stick | Mouse |
R + Left stick | Slow Mouse |
B | Left mouse button |
A | Right mouse button |
DPad | Keypad "Cursor" Keys (useful for character motion in Sierra games) |
R + DPad | Diagonal Keypad "Cursor" Keys |
L Trigger | Game menu (F5) |
R Trigger | Shift (used to enable Mass Add in menu) |
Y | Period '.' (used to skip dialog lines) |
R + Y | Space ' ' |
X | Escape (used to skip cutscenes) |
R + X | Return |
Plus | ScummVM's global in-game menu |
Minus | Toggle virtual keyboard |
R + Minus | AGI predictive input dialog |
Touch Controls: | |
Touch | Action |
short single finger tap | Left mouse button click |
short second finger tap while holding one finger | Right mouse button click |
single finger drag | Move pointer indirectly with finger, pointer speed can be adjusted in control settings |
dual finger drag (long second finger tap while holding one finger) | Move pointer while left mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
triple finger drag (long second and third finger tap while holding one finger) | Move pointer while right mouse button is held down (drag'n'drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed. |
Notes:
- For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
- Real USB mice and keyboards work on the Switch and are supported by ScummVM. All keyboards work. Not all mice work. A mouse compatibility list is available on Google docs here