Difference between revisions of "Mission Supernova/walkthrough Part 1"
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Revision as of 23:16, 18 June 2019
Episode 1: The fate of Horst Hummel
Cabin
- Take game of chess on the table.
- Use keycard on slot in top middle cabinet to open it. Take the discern.
- Use keycard on slot for the storage unit above the middle cabinet. Take the rope.
- Open hatch and exit.
Corridor
- Open third (furthest) hatch on the left and enter.
Cabin
- Pull disc player cable from wall socket.
- Use the pocket knife on the cable.
- Take the cable.
- Exit.
Corridor
- Open first hatch on the left and enter.
Cabin
- Take pen stuck on the ceiling.
- Exit.
Corridor
- Push button to the top left of the hatch on the back wall.
- Enter.
Airlock
- Use space suit.
- Use supply unit.
- Use helmet.
- Press button next to the door on the left (the blue door) to close the door.
- Press button next to the door on the right (the red door) to open the door.
- Exit.
Hold
- Go to Generator (visible between the second and third rung of the ladder).
Generator
- Take the keycard of the commander (next to the purple pipe on the left).
- Go back up the ladder.
Hold
- Go back to the airlock.
Airlock
- Close red door.
- Open blue door.
- Exit.
Corridor
- Open second hatch on the left and enter.
Cabin
- Use keycard of the commander on the slot for the top purple storage compartment.
- Take the book.
- Look at the book.
- Note what is written on the bookmark.
- Use keycard of the commander on the slot for the top left brown storage compartment.
- Take cable reel.
- Use keycard of the commander on the slot for the left cabinet.
- Take gun.
- Exit.
Corridor
- On the map (bottom right of the screen) click on the bottom exit (red square).
Hall
- Enter the door on the left.
Cockpit
- Look at the left screen at the top.
- Note the number of days until you reach destination.
- Exit.
Hall
- Use keycard of the commander on the slot next to the door on the right.
- Enter.
Sleep cabin
- Use computer.
- Enter password (from the bookmark).
- Enter number of days for sleep (from the cockpit).
- Use the helmet, supply unit, and helmet (to remove them).
- Use stasis pod.
- ...
- Look at computer. It indicates the deep was interrupted due to the lack of energy.
- Exit.
Hall
- Exit using the bottom right exit on the map.
Corridor
- Exit through the hatch at the end of the corridor.
Airlock
- Use space suit, supply unit, and helmet (to put them on).
- Close door on the left.
- Open door on the right.
- Exit.
Hold
- Look at scrap on the left pillar.
- Take the terminal strip.
- Open hatch to landing module.
- Enter landing module.
Landing module
- Use cable with plug on the socket (top left, above the screen).
- Use terminal strip on cable.
- Use cable reel on terminal strip.
- Use cable on the hatch.
- Exit.
Hold
- Use cable with the generator (between the second and third rungs of the ladder).
- Go to the generator.
Generator
- Open the white hatch.
- Pull the clamp.
- Use the cable with the clamp.
- Go back up the ladder.
Hold
- Go to the landing module.
Landing module
- Use the pen with the safety button (at the top, left of the central pillar).
- The energy is back on!
- Exit.
Hold
- Exit to airlock.
Airlock
- Close right door.
- Open left door.
- Exit.
Corridor
- On the map (bottom right of the screen) click on the bottom exit (red square).
Hall
- Enter the cockpit on the left.
Cockpit
- Look at the left screen at the top.
- Note the remaining number of days until you reach destination.
- Exit.
Hall
- Enter the sleeping cabin on the right.
Sleep cabin
- Use the computer.
- Enter the password again.
- Enter the number of days you saw in the cockpit.
- Use helmet, supply unit, and space suit (to remove them).
- Use stasis pod.
- ...
- Exit.
Hall
- Exit using the bottom right exit on the map.
Corridor
- Exit through the hatch at the end of the corridor.
Airlock
- Use space suit, supply unit, and helmet (to put them on).
- Close door on the left.
- Open door on the right.
- Exit.
Hold
- Go to generator.
Generator
- Open red hatch on the floor.
- Use rope with ladder.
- Use rope with hatch.
- Exit through the hatch.
Cave
- Pull stone.
- Exit through the hole.
Dark cave
- Exit using the top red square on the map (bottom right of the screen).
Meetup point
TODO