Difference between revisions of "Glk/AdvSys"
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m (Lightkey moved page ScummGlk/AdvSys to Glk/AdvSys: Name change.) |
m (Typos.) |
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companies=various| | companies=various| | ||
usedBy=various| | usedBy=various| | ||
dateAdded=June | dateAdded=June 11, 2019| | ||
release=None | release=None | ||
}} | }} | ||
==About== | ==About== | ||
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986 | AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | ||
==Notes== | ==Notes== | ||
This sub-engine is loosely inspired on the AdvSys interpreter Copyright | This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it. | ||
==Resources== | ==Resources== |
Revision as of 23:50, 29 September 2019
AdvSys | ||
---|---|---|
Engine developer | dreammaster | |
Companies that used it | various | |
Games that use it | various | |
Date added to ScummVM | 2019-06-11 | |
First release containing it | None |
About
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
Notes
This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.