Difference between revisions of "Glk/AdvSys"
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developer=[[User:dreammaster|dreammaster]]| | developer=[[User:dreammaster|dreammaster]]| | ||
companies=various| | companies=various| | ||
usedBy= | usedBy=See [[Glk/AdvSys#Games|Games]]| | ||
dateAdded=June | dateAdded=June 9, 2019| | ||
release=None | release=None | ||
}} | }} | ||
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==About== | ==About== | ||
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | ||
==Games== | |||
*[[Busted!]] | |||
*[[Elves '87]] | |||
*[[The Key to Time]] | |||
*[[Pirating]] | |||
*[[The Sound of One Hand Clapping]] | |||
*[[Starship Columbus]] | |||
==Notes== | ==Notes== |
Revision as of 00:55, 30 September 2019
AdvSys | ||
---|---|---|
Engine developer | dreammaster | |
Companies that used it | various | |
Games that use it | See Games | |
Date added to ScummVM | 2019-06-09 | |
First release containing it | None |
About
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
Games
Notes
This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.