Difference between revisions of "Cine/TODO"
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(Restructurise and update) |
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== Status == | |||
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early, | |||
== Source Cleanup == | |||
* eliminate flip_support.cpp | * eliminate flip_support.cpp | ||
* add | * add namespaces | ||
* put code more into C++ classes | * put code more into C++ classes | ||
== Bugs == | |||
* fix gfx layers | * fix gfx layers | ||
* alignment fixes(?) | |||
== Features == | |||
* finish OS support (crash early in-game) | |||
* add OS sound support (the samples datafiles are slightly different) | * add OS sound support (the samples datafiles are slightly different) | ||
* use MT-32 tracks | * use MT-32 tracks | ||
* proper save/load support | |||
** unlimited number of saves | |||
** savegame naming | |||
* Game detection | |||
** Distinguish between different game versions | |||
* Amiga and Atari ST versions support(?) |
Revision as of 23:40, 24 February 2006
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
Source Cleanup
- eliminate flip_support.cpp
- add namespaces
- put code more into C++ classes
Bugs
- fix gfx layers
- alignment fixes(?)
Features
- finish OS support (crash early in-game)
- add OS sound support (the samples datafiles are slightly different)
- use MT-32 tracks
- proper save/load support
- unlimited number of saves
- savegame naming
- Game detection
- Distinguish between different game versions
- Amiga and Atari ST versions support(?)