Difference between revisions of "Cine/TODO"
< Cine
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(Namespaces are done) |
(flip_support.cpp has been eliminated) |
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== Source Cleanup == | == Source Cleanup == | ||
* put code more into C++ classes | * put code more into C++ classes | ||
Revision as of 19:35, 3 March 2006
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
Source Cleanup
- put code more into C++ classes
Bugs
- fix gfx layers
- alignment fixes(?)
Features
- finish OS support (crash early in-game)
- add OS sound support (the samples datafiles are slightly different)
- use MT-32 tracks
- proper save/load support
- unlimited number of saves
- savegame naming
- Game detection
- Distinguish between different game versions
- Amiga and Atari ST versions support(?)