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developer=[[User:somaen|somaen]], [[User:t0by|t0by]]| | developer=[[User:somaen|somaen]], [[User:t0by|t0by]]| | ||
companies=[[Dead:Code Software]]| | companies=[[Dead:Code Software]]| | ||
usedBy=Dozens of games| | usedBy=[[Wintermute/Games|Dozens of games]]| | ||
dateAdded=2012-09-04| | dateAdded=2012-09-04| | ||
release= | release=1.7.0| | ||
}} | }} | ||
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | ||
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]]. Its functionality | This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]]. Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]]. | ||
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. | Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. | ||
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==General known issues:== | ==General known issues:== | ||
See [[Wintermute/TODO|Wintermute TODO]] list. | See [[Wintermute/TODO|Wintermute TODO]] list. | ||
==See Also== | |||
* [[Wintermute/Controls]] | |||
* [[Wintermute/Externals]] | |||
* [[Wintermute/Plugins]] | |||
* [[Wintermute/Versions]] | |||
==External links== | ==External links== |