Difference between revisions of "Cine/TODO"
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(flip_support.cpp has been eliminated) |
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== Features == | == Features == | ||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
* add | * add support for MT-32 tracks | ||
* use | * add support for CD tracks | ||
* add the 3 cursors used the original engine (cross, disk and normal) | |||
* cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that | |||
* proper save/load support | * proper save/load support | ||
** unlimited number of saves | ** unlimited number of saves |
Revision as of 00:29, 10 March 2006
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
Source Cleanup
- put code more into C++ classes
Bugs
- fix gfx layers
- alignment fixes(?)
Features
- finish OS support (crash early in-game)
- add support for MT-32 tracks
- add support for CD tracks
- add the 3 cursors used the original engine (cross, disk and normal)
- cleanup the BASESON.SND handling, in particular try to re-use the part loading code for that
- proper save/load support
- unlimited number of saves
- savegame naming
- Game detection
- Distinguish between different game versions
- Amiga and Atari ST versions support(?)