Difference between revisions of "Beyond Zork"
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distributor=[[Activision]], [[Infocom]]| | distributor=[[Activision]], [[Infocom]]| | ||
platforms=Amiga, Apple II, Apple IIgs,<br />Atari ST, Commodore 128, DOS,<br />Macintosh| | platforms=Amiga, Apple II, Apple IIgs,<br />Atari ST, Commodore 128, DOS,<br />Macintosh| | ||
engine=[[Glk/ | engine=[[Glk/ZCode|ZCode]]| | ||
support=Not yet.| | support=Not yet.| | ||
purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| |
Revision as of 16:59, 27 June 2020
Beyond Zork | ||
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No Screenshot Available | ||
First release | 1987 | |
Also known as | Beyond Zork: The Coconut of Quendor | |
Developed by | Infocom | |
Published by | Activision, Infocom | |
Distributed by | Activision, Infocom | |
Platforms | Amiga, Apple II, Apple IIgs, Atari ST, Commodore 128, DOS, Macintosh | |
Resolution | (unknown) | |
Engine | ZCode | |
Support | Not yet. | |
Available for Purchase |
Yes |
Beyond Zork is a text adventure by Infocom, and is the fourth game in the Zork series. The game follows an unnamed hero who aimlessly wanders into the southlands of Quendor and encounters the Implementors. These powerful beings task the hero to retrieve the Coconut of Quendor, the embodiment of magic, that was stolen by creatures, the Ur-Grue, beings which contain the spirits of fallen Implementors.