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Eriktorbjorn (talk | contribs) (Updated with the latest FW findings. (The game is completable now, by the way.)) |
(Added Buddha^ to developers and updated the status.) |
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{{EngineDescription| | |||
name=Cine| | |||
developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]], [[User:Buddha^|Buddha^]]| | |||
companies=[[Delphine Software]]| | |||
usedBy=[[Future Wars]],<br />[[Operation Stealth]]| | |||
dateAdded=February 22, 2006| | |||
release=0.10.0| | |||
status=Complete| | |||
}} | |||
== Status == | |||
* Future Wars is completable. | |||
* Operation Stealth is completable. | |||
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine. | |||
* When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources. | |||
== Notes == | == Notes == | ||
[[Future Wars]] used the first version of the engine, called '''Cinématique'''. | |||
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1'''). | |||
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2'''). | |||
== Resources == | == Resources == | ||
* [[ | * [[Cine/TODO|Cine TODO]] | ||
* [[Cine/Specifications|Cine Specifications]] | |||
[[Category:Engines]] | [[Category:Engines]] |
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