Difference between revisions of "Glk/AdvSys"

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(Initial page for AdvSys sub-engine)
 
 
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developer=[[User:dreammaster|dreammaster]]|
developer=[[User:dreammaster|dreammaster]]|
companies=various|
companies=various|
usedBy=various|
usedBy=See [[Glk/AdvSys#Games|Games]]|
dateAdded=June 11, 2019|
dateAdded=June 9, 2019|
release=None
release=2.2.0
}}
}}


==About==
==About==
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
 
==Games==
*[[Busted!]]
*[[Elves '87]]
*[[The Key to Time]]
*[[Pirating]]
*[[The Sound of One Hand Clapping]]
*[[Starship Columbus]]


==Notes==
==Notes==
This sub-engine is loosely inspired on the AdvSys interpreter Copyright (C) 2009 by David Betz. It was was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.
This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.


==Resources==
==Resources==

Latest revision as of 15:09, 28 September 2020

AdvSys
Engine developer dreammaster
Companies that used it various
Games that use it See Games
Date added to ScummVM 2019-06-09
First release containing it 2.2.0

About

AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.

Games

Notes

This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.

Resources

External links