Difference between revisions of "Glk/AdvSys"
< Glk
Jump to navigation
Jump to search
m (Lightkey moved page ScummGlk/AdvSys to Glk/AdvSys: Name change.) |
Ccawley2011 (talk | contribs) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
developer=[[User:dreammaster|dreammaster]]| | developer=[[User:dreammaster|dreammaster]]| | ||
companies=various| | companies=various| | ||
usedBy= | usedBy=See [[Glk/AdvSys#Games|Games]]| | ||
dateAdded=June | dateAdded=June 9, 2019| | ||
release= | release=2.2.0 | ||
}} | }} | ||
==About== | ==About== | ||
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986 | AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986. | ||
==Games== | |||
*[[Busted!]] | |||
*[[Elves '87]] | |||
*[[The Key to Time]] | |||
*[[Pirating]] | |||
*[[The Sound of One Hand Clapping]] | |||
*[[Starship Columbus]] | |||
==Notes== | ==Notes== | ||
This sub-engine is loosely inspired on the AdvSys interpreter Copyright | This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it. | ||
==Resources== | ==Resources== |
Latest revision as of 15:09, 28 September 2020
AdvSys | ||
---|---|---|
Engine developer | dreammaster | |
Companies that used it | various | |
Games that use it | See Games | |
Date added to ScummVM | 2019-06-09 | |
First release containing it | 2.2.0 |
About
AdvSys is an object-oriented, LISP-like authoring system for IF, created by David Betz in 1986.
Games
Notes
This sub-engine is loosely inspired on the AdvSys interpreter Copyright © 2009 by David Betz. It was released under the BSD license, so I extracted the API & algorithms, and built a fresh version for ScummVM from scratch based on it.