Difference between revisions of "Starship Titanic"
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(Move game to Supported game category) |
m (Text replacement - "data/screenshots/other/titanic/titanic-win-en-04.jpg" to "data/screenshots/digitalvillage/titanic/titanic_win_en_1_4.jpg") |
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{{GameDescription| | {{GameDescription| | ||
name=Starship Titanic| | name=Starship Titanic| | ||
image=https://www.scummvm.org/data/screenshots/ | image=https://www.scummvm.org/data/screenshots/digitalvillage/titanic/titanic_win_en_1_4.jpg| | ||
release=1998| | release=1998| | ||
publisher=[[Simon & Schuster Interactive]]| | publisher=[[Simon & Schuster Interactive]]| |
Revision as of 04:20, 5 October 2020
Starship Titanic | ||
---|---|---|
First release | 1998 | |
Also known as | N/A | |
Developed by | The Digital Village | |
Published by | Simon & Schuster Interactive | |
Distributed by | Simon & Schuster Interactive | |
Platforms | Windows, Macintosh | |
Resolution | 640x480, 16-bit color | |
Engine | Titanic | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
Yes |
Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
TODOs
- We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
- The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
- Add support for the Macintosh release of the game.