Difference between revisions of "Full Throttle"
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resolution=320x200, 256 colors| | resolution=320x200, 256 colors| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0| | support=Since ScummVM 0.2.0<br />The Remastered version<br />is not supported.| | ||
purchase=No| | purchase=No| | ||
}} | }} | ||
'''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game. | '''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game. | ||
==Versions== | |||
''Full Throttle'' was released in several different versions. | |||
*The SCUMM V7 versions (DOS, Macintosh, and Windows) | |||
*The ''Remastered'' version (based on the VGA DOS version with high-resolution assets laid over the original V7 script data). | |||
The high-resolution data ("modern" mode) in the ''Remastered'' version is not supported by ScummVM. It is possible to extract the files of the V6 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is performed using [https://quickandeasysoftware.net/software/doublefine-explorer DoubleFine Explorer]. Do note that by using this method, only the classic mode of ''Full Throttle'' is playable in ScummVM. | |||
== Miscellaneous == | |||
A list of [[Boot_Params#Full_Throttle|boot params]] is available for this game. | |||
==External links== | ==External links== |
Revision as of 18:11, 12 October 2020
Full Throttle | ||
---|---|---|
First release | 1995 | |
Also known as | FT | |
Developed by | LucasArts | |
Published by | BraSoft, Creative Labs, LucasArts, Softgold | |
Distributed by | Activision, BraSoft, Creative Labs, CTO, HomeSoft, Licomp Empik Multimedia, LucasArts, Metro Games, Virgin Interactive | |
Platforms | DOS, Macintosh, Windows | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 The Remastered version is not supported. | |
Available for Purchase |
No |
Full Throttle was the tenth game to use the SCUMM scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.
Versions
Full Throttle was released in several different versions.
- The SCUMM V7 versions (DOS, Macintosh, and Windows)
- The Remastered version (based on the VGA DOS version with high-resolution assets laid over the original V7 script data).
The high-resolution data ("modern" mode) in the Remastered version is not supported by ScummVM. It is possible to extract the files of the V6 VGA DOS CD version ("classic" mode) and make them playable via ScummVM. The process is performed using DoubleFine Explorer. Do note that by using this method, only the classic mode of Full Throttle is playable in ScummVM.
Miscellaneous
A list of boot params is available for this game.