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| {{User| | | {{User| |
| handle=aquadran| | | handle=aquadran| |
| name= PaweÅ‚ KoÅ‚odziejski| | | name= Paweł Kołodziejski| |
| memberSince=2002-05-19| | | memberSince=2002-05-19| |
| workingOn=[[SCUMM]], [[Residual]], [[Familiar]] Opie port | | workingOn=[[ResidualVM]]| |
| | email=aquadran (at scummvm DOT org) |
| }} | | }} |
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| I was involved in ScummVM areas: | | I was involved in ScummVM areas: |
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| * iMuse Digital - almost whole | | * iMuse Digital - mostly |
| * Smush - mostly | | * Smush - mostly |
| * BOMP and akos16 codecs | | * BOMP and akos16 codecs |
| * import agi engine | | * import agi engine |
| * and many more small parts which I'm too lazy write here :) | | * import cine engine |
| | | * import drascula engine |
| I have currently stalled status at ScummVM.
| | * and many more small parts |
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| Maybe I'll resume in distant future, most propably with improve Imuse Digital or adding some new engine.
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| I'm currently involved in Residual sub project.
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| My TODO list for Residual (with priority):
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| * finish shadows for TinyGL and check shadow logic (currenlty in works)
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| * implement shadows for OpenGL | |
| * fix font positioning
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| * optimise TinyGL by smart region updates
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| * add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
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| * try optimise main loop by less frequently calls of lua updates
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| * fix textures in some places
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| * implement/fix (de)/allocation of resources and other things before save/load stuff
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| * implement save/load rest part of engine
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| * fix TinyGL texture glitch | |
| * do Grim finishable
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| * do Grim demo playable and finishable
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| * bugs fixing
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| * engine cleanup
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| * More ports/platforms stuff
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| * preliminary engine changes for Monkey 4
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