Difference between revisions of "PlayStation Portable"

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(adding info from README.PSP)
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Based on [http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/backends/platform/psp/README.PSP?revision=23358 README.PSP].
== About ==
{{PortFeatures|
name=PlayStation Portable|
backend=psp|
version={{StableVersion}}|
status=Maintained|
mp3=yes|
ogg=yes|
uncompressed=yes|
zlib=yes|
plugins=yes|
16bits=yes|
buildbot=yes|
firstversion=0.8.0|
maintainer=[[User:rsn8887|rsn8887]], [[User:joostp|joostp]], [[User:bluddy|bluddy]]|
packager=[[User:rsn8887|rsn8887]], [[User:joostp|joostp]]|
pkgend=-psp.zip|
forum=3|
icon=psp|


= Installation =
agi=yes|
* Copy the relevant game data files to your memory stick (location doesn't matter)
agos=yes|
* Install ScummVM like any other homebrew
cine=yes|
* Run ScummVM and use the launcher to add games and run them
cruise=yes|
draci=yes|
drascula=yes|
gob=yes|
groovie=yes|
kyra=yes|
lure=yes|
made=yes|
parallaction=yes|
queen=yes|
saga=yes|
scumm=yes|
sky=yes|
sword1=yes|
sword2=yes|
teenagent=yes|
tinsel=yes|
touche=yes|
tucker=yes|
}}


= Controls =
ScummVM has been ported to the [[Sony]] PlayStation Portable.  
{| cellpadding="5"
|-
|Left Trigger||ESC
|-
|Right Trigger||Enter
|-
|Analog||Mouse Movement
|-
|D-Pad||Mouse Movement
|-
|Analog + Triangle||Fine Control Mouse
|-
|X||Mouse Button 1
|-
|Circle||Mouse Button 2
|-
|Square||. (Skip dialogue in some games)
|-
|Select||Show/Hide Virtual Keyboard
|-
|Start||F5
|}


= Notes =
For more information, including how to install and use ScummVM, see the [https://docs.scummvm.org/en/latest/other_platforms/playstation_portable.html PlayStation Portable page] in the [https://docs.scummvm.org/ ScummVM user documentation]
* While it's possible to compress certain game resources to reduce their size, this can (and usually will) cause games (especially animation) to be choppy sometimes, as it of course needs extra CPU power to decode these files. As such, it is recommended to play games in their original, uncompressed, form whenever possible.


* Sleep/Suspend mode currently isn't supported, so don't use it when running ScummVM.
== Image viewer ==
For your convenience, I've included a simple image viewer in the PSP port.
You can view anything you want while playing a game.
There are a few simple rules to follow:


= Frequently Asked Questions =
* Images must be of PNG format. If you have images in another format, many graphics utilities will convert them for you.
Q: What do I need to run the games?<br/>
A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or higher), and the necessary datafiles for the game you want to play and obviously this ScummVM port.


Q: Can I run <Game XXX> with this?<br/>
* Images must be named psp_image1.png, psp_image2.png etc. This is to make sure there's no possible conflict between image files and game files.
A: See the [http://www.scummvm.org/compatibility_stable.php list of supported games].


Q: My Monkey Island 1 doesn't have any music, what gives?<br/>
* Images must be placed in the game directories. When using the image viewer,only the images of the particular game being played will be available for viewing.
A: If your version of Monkey Island came on a CD then it has the music as CD Audio tracks. You need to rip those to MP3/Ogg and copy them to the same directory as the game data files for music to work.


Q: <Game XXX> crashes, or <Feature YYY> doesn't work. Can you fix this?<br/>
* Don't place any images in the ScummVM directory, or you won't be able to seethe images in the game directories.
A: Possibly.<br/>
Because of the large amount of games ScummVM supports we obviously haven't played them all start-to-finish on the PSP, so it's possible there are bugs or issues that we're not aware of.<br/>
When you encounter such a bug, please use the "Bug Tracker" you find linked on the ScummVM website, and mention all relevant info (i.e. that you're using the PSP version, which ScummVM version it is, if the problem exists in a recent PC SVN version, a detailed description of the problem, and if at all possible a nearby savegame), this will make it much easier for us to reproduce (and hopefully fix) the problem.


= Port Authors =
* There's no guarantee that you'll be able to view your image. This is because big images take a lot of memory (more than the size of the image on disk). If there isn't enough memory left to show the image, ScummVM will tell you so. Try to make the image smaller by either shrinking it or reducing the colors to 256 color palette mode.
* Joost Peters
* Paolo Costabel
* Thomas Mayer


= External links =
== Developer information ==
* [http://forums.scummvm.org/viewforum.php?f=3 ScummVM PSP forum]


[[Category:Platforms]]
=== Building from source ===
To build ScummVM for PSP you need:
 
* ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
 
* PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
 
* PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)Note: This usually gets installed by the PSP toolchain, so you don't have to do it manually.
 
* zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
 
* libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
 
* libmad(x) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
 
* libTremor(x) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
 
(x) = optional
 
Once you've installed these libraries (read their README.PSP for instructions), create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type
    ../../configure --host=psp --enable-plugins --default-dynamic
If everything is installed correctly, ScummVM will inform you as it finds the right components. Finally type
  make
to build.
 
== Port Authors ==
 
Joost Peters  (joostp@scummvm.org)
 
Paolo Costabel (paoloc@pacbell.net)
 
Thomas Mayer  (tommybear@internode.on.net)
 
Yotam Barnoy  (yotambarnoy@gmail.com)

Latest revision as of 21:38, 14 January 2021

About

psp.png PlayStation Portable Port
Latest Released Version 2.8.1
Supported Audio Options MP3, OGG, Uncompressed
Additional Webpage(s) None
Maintainer(s) rsn8887, joostp, bluddy
Packager(s) rsn8887, joostp
Forum Port Forum
Status Maintained
First Official Version 0.8.0

ScummVM has been ported to the Sony PlayStation Portable.

For more information, including how to install and use ScummVM, see the PlayStation Portable page in the ScummVM user documentation

Image viewer

For your convenience, I've included a simple image viewer in the PSP port. You can view anything you want while playing a game. There are a few simple rules to follow:

  • Images must be of PNG format. If you have images in another format, many graphics utilities will convert them for you.
  • Images must be named psp_image1.png, psp_image2.png etc. This is to make sure there's no possible conflict between image files and game files.
  • Images must be placed in the game directories. When using the image viewer,only the images of the particular game being played will be available for viewing.
  • Don't place any images in the ScummVM directory, or you won't be able to seethe images in the game directories.
  • There's no guarantee that you'll be able to view your image. This is because big images take a lot of memory (more than the size of the image on disk). If there isn't enough memory left to show the image, ScummVM will tell you so. Try to make the image smaller by either shrinking it or reducing the colors to 256 color palette mode.

Developer information

Building from source

To build ScummVM for PSP you need:

(x) = optional

Once you've installed these libraries (read their README.PSP for instructions), create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type

   ../../configure --host=psp --enable-plugins --default-dynamic 

If everything is installed correctly, ScummVM will inform you as it finds the right components. Finally type

  make 

to build.

Port Authors

Joost Peters (joostp@scummvm.org)

Paolo Costabel (paoloc@pacbell.net)

Thomas Mayer (tommybear@internode.on.net)

Yotam Barnoy (yotambarnoy@gmail.com)